Variable fps cap
Moderator: GZDoom Developers
Variable fps cap
It would be easy to be able to set cl_capfps to a value instead of on or off, right? I want it to run over 35 fps but not use 100% of my CPU.
- HobbsTiger1
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Most boolean variables settable in the console would be extremely difficult to make into integer variables. Once I had to make a text game in java for a class. the 80 point version had a config menu with boolean settings. The 100 point had a config with integer settings. Needless to say, I was one of the few in class who did the 100 point correctly. Moral: Stuff like this is hard to implement and not very worthwhile.
- HobbsTiger1
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Then your video card probably doesn't support vsync properly.kc32 wrote:It's still doing ~220 fps and using 100% CPU.
Because some people like to play play at 35 FPS.kc32 wrote:I'm not really sure why it's even there.
- HobbsTiger1
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1. 35 fps is quite decent thank you very much.kc32 wrote:I would like to play at a decent framerate without loading my CPU and possibly overheating it.
2. If by loading you mean using 100% of your CPU, why should it matter? Nothing else should be actively running anyway EDIT: FRAPS (or such) would be an exception, however in this case you should set cl_capfps to 1
3. Unless you are overclocking your CPU it will not overheat if consistently used at or near 100%. I have a textbook that states this and find it to be completely true from experience.