Curious.
I've had a poke around inside the files and I can't see anything obvious that would cause this. MAPINFO doesn't seem to contain much. If it's anywhere, my guess is that it's something in the defcvars.txt file, but I didn't spot anything in there that stood out to me. There is a lot of stuff in there though. So I could just have missed it.
Remember, once you have run the game, the stuff in defcvars will have been transferred to your ini. So, changing them in defcvars won't affect things after you have run the game. You'll need to change them in your ini. It might even be worth renaming the defcvars lump to something else, starting with a new ini and accepting the *ZDoom game defaults just to see what happens. If the jitter goes away, it's something in the defcvars.
Standalone Game Template
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Enjay
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highnoteplusplus
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Re: Standalone Game Template
it was something in the defcvars lump.
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Enjay
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Re: Standalone Game Template
Have you managed to figure out which entry, or are you happy to just accept the core engine defaults for your game?
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highnoteplusplus
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Re: Standalone Game Template
tbh at this rate, im just glad im not having the problem anymore
i havent found the time to actually check which variable was causing the bug, but since im using a light adaptation of my existing configurations from other uzdoom games, ive barely even noticed any changes aside the one i actually cared about lol
i havent found the time to actually check which variable was causing the bug, but since im using a light adaptation of my existing configurations from other uzdoom games, ive barely even noticed any changes aside the one i actually cared about lol
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Enjay
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Re: Standalone Game Template
Fair enough. 
If you do decide to dig into it, it would be appreciated if you post your findings here in case it helps anyone else out.
If you do decide to dig into it, it would be appreciated if you post your findings here in case it helps anyone else out.