I found a bad rendering bug today. I set some line texture X offsets and it caused the adjacent line's upper or lower texture to render as the nearby wall's middle texture. I even tried to fix this by removing the lower/upper texture and it caused the wall to render as if it had no texture! You can see this at the top of the stairs. Another bad point is that this happens in OpenGL, Vulkan, and Software rendering modes so there is no way around it!
https://1drv.ms/u/c/f562b31d53640a9e/IQ ... A?e=3lUvyn
https://mega.nz/file/2a5lQJpY#AwOA7hy4D ... cKYidWYLAI
