Is there a way to create a vertical sector light gradient with UDMF? I've tried every option I can find and none are working.
Standard and Doom 64 style linedef brightnesses seem to not be for this purpose
Sector glow doesn't make a gradient
Sector fog fade only works if the player is inside the 3D floor boundaries
Light Gradient in UDMF?
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Kappes Buur
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Re: Light Gradient in UDMF?
Something like this ??
Spoiler:with floor/ceiling glow set to C0C0C0 at a a height just less than full height
Spoiler:and the desired colour
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SPZ1
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Re: Light Gradient in UDMF?
After looking at your example, I can see part of the problem is that the ceiling/floor glows aren't transferred over from 3D floors. The other problem is that dark colors in light sectors can't glow. There needs to be a subtractive glow feature.
I thought this tab looked kinda half empty anyways
I thought this tab looked kinda half empty anyways
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Kappes Buur
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Re: Light Gradient in UDMF?
As far as I can tell, the gradient is also applied to 3D surfaces
(glow2)
(glow3)
(glow2)
Spoiler:Or something like this if you do not want the glow on the surrounding sectors
(glow3)
Spoiler:You may have to tweak the brightness levels and heights a bit to suit your liking
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SPZ1
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Re: Light Gradient in UDMF?
I think you have it backwards
This is the control sector
And this is the target sector
This is the control sector
And this is the target sector
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Kappes Buur
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Re: Light Gradient in UDMF?
Maybe.
However, I supplied my example wads for a possible solution.
If you don't want to look at them, than the only other point
of further exploration is for you to supply a map of yours.
Your screenshots really do not give me clue of what you did.
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SPZ1
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Re: Light Gradient in UDMF?
Fair enough. All I did was make a hole in the ground.Kappes Buur wrote: ↑Mon Jun 01, 2026 10:33 amthe only other point
of further exploration is for you to supply a map of yours.
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Kappes Buur
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Re: Light Gradient in UDMF?
Do you realy need a 3D sector for the hole?
I tried 3 aproaches:
1. slices of 3D sectors
2. glow sectors
3. texture with a gradient color
1 is very fiddely and gives a banding appearance rather than smooth
2 would work if the gradient were reversed from light to dark
3 seems to be the best solution
make a gradient colored texture with paint.net of appropriate height and width
the sector brightness affects the result
then, maybe apply floor glow
for example
I tried 3 aproaches:
1. slices of 3D sectors
2. glow sectors
3. texture with a gradient color
1 is very fiddely and gives a banding appearance rather than smooth
2 would work if the gradient were reversed from light to dark
3 seems to be the best solution
make a gradient colored texture with paint.net of appropriate height and width
the sector brightness affects the result
then, maybe apply floor glow
for example
Spoiler:




