Make Line Portals be able to fit between 3D floors
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Ivory_2505
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Make Line Portals be able to fit between 3D floors
So as of right now, line portals only fit between the floor and ceiling. This limitation causes visual issues. If you want to put a line portal between, say, a floor and a 3D floor bridge for example, the line portal will still stretch well beyond the bridge and be visible. In order to remedy this I have found a solution that works well but comes at a cost. For example, lowering the ceiling that is right behind the line portal, making it untextured, and raising it so that it is above the floor (thus creating an invisible ceiling) works to cover the extended part of the Line Portal, however it comes at the cost of blocking the player due to the ceiling's collision. So yeah that's why we should have this feature added. Simple request 
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phantombeta
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Re: Make Line Portals be able to fit between 3D floors
This isn't at all a "simple" request. Portals work the way they do for a reason, and making them 3D would require significant changes to the code.
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Ivory_2505
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Re: Make Line Portals be able to fit between 3D floors
Well I'm not really well knowledgable in these things, is it really that hard? I know you can make portals fit between a slope from this video I saw (I think), would it not be possible with 3D floors?phantombeta wrote: ↑Mon Jun 01, 2026 1:53 pm This isn't at all a "simple" request. Portals work the way they do for a reason, and making them 3D would require significant changes to the code.
https://www.youtube.com/watch?v=788M2MDNIXs
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Darkcrafter
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Re: Make Line Portals be able to fit between 3D floors
It's hard unfortunately but I did it and maybe you'd like to give it some test?Ivory_2505 wrote: ↑Wed Jun 03, 2026 8:47 amWell I'm not really well knowledgable in these things, is it really that hard? I know you can make portals fit between a slope from this video I saw (I think), would it not be possible with 3D floors?phantombeta wrote: ↑Mon Jun 01, 2026 1:53 pm This isn't at all a "simple" request. Portals work the way they do for a reason, and making them 3D would require significant changes to the code.
https://www.youtube.com/watch?v=788M2MDNIXs
https://github.com/Darkcrafter07/LZDoom ... 3.90.37-XP
LZDoom07 and GZDoom07 v4.10.07 can do it but GL/Vulkan only unfortunately, I don't know how to do it with software/polymost renderers yet, must be a hacky hack and kind of interesting what big guys say about it
So yeah, you can walk and shoot below/above them too