It doesn't impede on anything and they load correctly in game, but do not load in UDB's visual mode, and opening a map to the same errors every time is beginning to become cumbersome and annoying.Error while loading "models\crate\box.obj": Error in line 40: vertex 1 does not exist
My experience in 3d modelling is extremely limited, I do have blender, but i barely know how to use it, so i ended up picking up picoCAD 2, not intending to use it for my game until i messed around with it. I used the '.obj' format which seems to be the only compatible format between them. I suspect the error is something to do with some wierdness with picoCAD in specific, but i honestly have no clue lol.
To cover my bases i'll provide the .obj of a crate model, which is literally just a 6 sided cube:
Code: Select all
# picocad model
mtllib box.mtl
o box
v -0.5 1.0078125 0.5
v 0.5 1.0078125 0.5
v 0.5 0.0078125 0.5
v -0.5 0.0078125 0.5
v -0.5 1.0078125 -0.5
v 0.5 1.0078125 -0.5
v 0.5 0.0078125 -0.5
v -0.5 0.0078125 -0.5
vt 0 1
vt 0.34375 1
vt 0.34375 0.65625
vt 0 0.65625
vt 0 1
vt 0.34375 1
vt 0.34375 0.65625
vt 0 0.65625
vt 0.6875 1
vt 0.6875 0.65625
vt 0.34375 0.65625
vt 0.34375 1
vt 0 1
vt 0.34375 1
vt 0.34375 0.65625
vt 0 0.65625
vt 0 1
vt 0.34375 1
vt 0.34375 0.65625
vt 0 0.65625
vt 0.6875 1
vt 0.6875 0.65625
vt 0.34375 0.65625
vt 0.34375 1
usemtl box.mtl
s off
f 4/4/1 3/3/1 2/2/1 1/1/1
f 7/8/2 8/7/2 5/6/2 6/5/2
f 1/12/3 2/11/3 6/10/3 5/9/3
f 8/16/4 4/15/4 1/14/4 5/13/4
f 3/20/5 7/19/5 6/18/5 2/17/5
f 8/24/6 7/23/6 3/22/6 4/21/6