Hello,
I’m just getting started with GZDoom and using the UDMF map format. I’ve been using the GZDoom Builder editor to create the map. When I load the map in GZDoom, the architecture shows up as angled black lines against the sky texture, and the geometry looks completely messed up.
I feel like I’m missing a step related to properly compiling or saving the map. The map mostly uses a few 3D sectors, but otherwise it’s a fairly vanilla setup.
Any help or tips would be greatly appreciated.
Messed up Gzdoom UDMF map
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
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ericastro
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Kappes Buur
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Re: Messed up Gzdoom UDMF map
In order to solve your puzzle it would help if you could post some screenshots, or better still, a link to your map, either zip or 7z.
The last revision of GZDoom Builder was in 2017, so it is not exactly up to par with the latest development of GZDoom or UZDoom. I would suggest to use Ultimate Doom Builder as your editor.
I made a map in both editors and see no immediate difference.


The last revision of GZDoom Builder was in 2017, so it is not exactly up to par with the latest development of GZDoom or UZDoom. I would suggest to use Ultimate Doom Builder as your editor.
I made a map in both editors and see no immediate difference.

