Ultimate Doom Builder

Any utility that assists in the creation of mods, assets, etc, go here. For example: Ultimate Doom Builder, Slade, WadSmoosh, Oblige, etc.
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axredneck
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Re: Ultimate Doom Builder

Post by axredneck »

Evil Space Tomato wrote: Fri Dec 19, 2025 1:16 am... via Experimental Proton...
Did you try native Linux version?
Also did you try other Proton versions?
Evil Space Tomato
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Re: Ultimate Doom Builder

Post by Evil Space Tomato »

I did not see a linux package, and when I tried to build the source I found I was missing make and probably more.
I tried proton 8, 9, 10 before my Xmas vaccation, I tried again just now and its working with with proton 10.
UDB also no longer crashes when I type in a textures name, or a lines tag.
gxcv
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Re: Ultimate Doom Builder

Post by gxcv »

I'm confused with the expected behavior of selection

Hi!

I’m a new UDB user and I’m learning how to use the tool, but there’s something that confuses me about selection behavior.

Is this behavior normal? I’ll explain my steps:

I have 2 sectors

I press the S key to enter Sectors Mode

I left-click on one sector

Then I left-click on another sector

Both sectors end up selected.

Is this behavior normal? The same thing happens in Linedefs Mode.

I’m asking because I understand this behavior as additive selection, which should only happen when holding the Shift key, but I’m not pressing it.

In the preferences, “additive selecting without shift” is unchecked.

Am I doing something wrong?

I tried uninstalling and reinstalling the program, tested both the 64-bit and 32-bit versions, and the same thing happens.

I tried using a different physical keyboard and it still happens.

Is this the expected behavior? Or is something strange going on?

Thanks!!!!
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Enjay
 
 
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Re: Ultimate Doom Builder

Post by Enjay »

That's certainly how I have UDB set up. I can't remember if it was like that "out of the box" or if it was an option that I chose. I do vaguely remember changing some setting related to this a long time ago, but I've been using the same preferences file for years now. So, I can be certain.

I like it to select things that way because it is consistent with other Doom editors that I have used in the past. However, it is different to the model editors that I use and that does sometimes cause a bit of confusion, so I understand what you are saying. I still much prefer UDB to be set up this way though.
boris
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Re: Ultimate Doom Builder

Post by boris »

This is the default and intended behavior. In most cases there's no point in selecting only one map element - the vast majority of hotkey actions work when the map element is just highlighted. You only need to select one element if you want to perform the action using the toolbar buttons or the menus.

The "additive select without shift" is when you drag a selection box around map elements. By default this clears the old selection. Holding shift will not clear the selection, and the setting in the preferences can make that the default.
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bimshwel
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Re: Ultimate Doom Builder

Post by bimshwel »

I remember getting used to that in DCK even though DEU-sort editors didn't do it, among numerous other things they didn't deu like DCK. I continue to appreciate that Doom Builder does!
gxcv
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Re: Ultimate Doom Builder

Post by gxcv »

Oh I see, thanks for clearing that up!
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Enjay
 
 
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Re: Ultimate Doom Builder

Post by Enjay »

Can I have a bit of clarification on two functions/menu entries?

In sectors mode, there is a "Synchronised Things Editing" toolbar button and a corresponding Sectors menu entry. When this is active (which I think is the default), if you select a sector, all the things in the sector also get selected and if you move/delete/whatever the sector, this also affects the selected things. Fine. That all makes sense. If the option is not enabled, then selecting a sector does not select the things in it and they are also not affected by other editing actions that you carry out on the sector. Also fine and makes sense. So, I understand that option.


My confusion comes in when I am in Things mode. That makes the above mentioned button disappear from the toolbar, but in the Things menu, there is a function (with the same icon) called "Select things in selected sectors" which seems to have an overlapping, but not identical function. If I am in Things mode and select this menu entry, and then go back to sectors mode and select a sector, it will have turned off selecting things in a sector when I select the sector - but only if the Sectors mode "Synchronised things editing" is also active. If it's not, then the Things menu option doesn't seem to do anything (I think).
This menu entry seems to toggle its effects but, unlike the similar one in sectors mode, it doesn't seem to have a little blue highlight around it to to say its active (making it hard to tell whether it's on or not without actually selecting a sector to find out). So, it feels like it's meant to be a one-time command rather than a toggle. By its wording, it almost sounds like it is meant to mean "if you have selected a sector and pick this option, then all things in the sector will get selected when you do so" but that doesn't happen.
Unfortunately, the menu item doesn't have a tool tip, so there's not quick and easy explanation on-hand. I have searched through the help file but drawn a blank. It may be there but there are so many mentions of "things" and "select" that tracking it down has been difficult.

So, the real question is, what is the "Select things in selected sectors" Things menu option meant to do and how does it articulate with the Sectors mode option of "Synchronised Things Editing"?

Thank you kindly.
boris
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Re: Ultimate Doom Builder

Post by boris »

The action this menu item calls was remove just over 10 years ago. At the same time the synchronized thing selection was added. So I guess MaxED just forgot to remove the menu item.
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Enjay
 
 
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Re: Ultimate Doom Builder

Post by Enjay »

Well, that would explain it. Thank you. :)

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