Allow me to present "The Inquisitor IV" - my latest UZDoom/GZDoom total conversion project. It's been a long time in the making, with individual maps created between 2020 and 2026. It wasn't until February 2024 that I finally settled on the project's concept and began to shape it, completing the missing maps.
Brief Introduction
"The Inquisitor IV" is a prequel to "The Inquisitor 3D" and a sequel to "Ascension". The game takes place after the events of "Ascension", but long before the story unfolding in "The Inquisitor 3D." Thus, all three TCs are interconnected, forming a pentalogy with the previous installments (“The Inquisitor” (2012) and “The Inquisitor II”). Once again, you play as a nameless hero, finding yourself in an unfamiliar place at an unfamiliar time. You have a long journey ahead, but you'll find out what it has in store for you only by playing the game
Knowing the plot of the previous installments is not mandatory to enjoy the game, but players familiar with the preceding entries will notice direct references to previous events (or those unfolding in the future) of the other two installments.
Main Settings
Russian and English versions are available – you can select your preferred language in the standard UZDoom/GZDoom language settings menu.
This TC features an RPG system similar to "The Inquisitor 3D," but this time, the player character has four attributes, similarly to "Ascension."
It is strongly advised to customize the hotkeys for the following actions (the hotkeys offered by default can be changed at any time):
J - Quest Log;
L - World Map (if available - you'll still need to find it
M - Transformation Spells Menu (you can toggled between the available spells by pressing the Forward and Backward movement keys);
T - Cast the selected Transformation Spell.
You can also optionally configure the hotkeys for some frequently used items (such as healing potions, attack potions, and Disks of Repulsion).
The rendering distance of 3D models for some environmental objects (grass, decorations, etc.) can be adjusted in a separate configuration menu (found at the bottom of the Options menu), while large 3D objects will always remain visible from any distance. You can also adjust the delay before torch flames appear when the player enters the line of sight.
Some trees are rendered as 3D models, while others are displayed as sprites — this is a deliberate design choice made despite the opportunity to include 3D models for all kinds of trees. In my opinion, full 3D vegetation in this Doom mod would look worse than a mix between polygonal models and sprites.
Leveling Up!!!
The maximum experience level your character can reach is 15, but you can only achieve that on difficulties no lower than Normal. On any easier difficulty you'll only reach level 14 at best. Therefore, plan your progression path in advance – it's best to raise only two of the four available stats, focusing on either the "Warrior’s" or the "Mage’s" path.
The difficulties Very Easy and Easy differ in the amount of enemy damage and behavior, but the quantity of monsters is equal for both difficulty levels. On Normal and Hard difficulties, you will face more monsters, and they become more aggressive (especially on Hard).
The archive also contains a manual in Russian and English, which provides a detailed overview of character attributes, weapons, spells, monsters, and items. Be sure to read it, especially if this is your first time playing the Inquisitor series.
Acknowledgments
I would like to thank Evilhog (a.k.a. Хрюк Злюкем) for translating the game's texts into English, thoroughly proofreading them, and testing the TC. I would also like to thank Demonologist for testing, and Guest and ConradRDW (GRAU ouie) for the large set of 3D models that have become the "standard" for games in this series. Additional thanks go to numerous other creators – the makers of textures, sprites, music, and 3D models (for the details, please read the corresponding text file attached to the game archive).
You can check out some in-game screenshots below:
Spoiler:Have fun playing the game!
UPDATE: ver. 1.1.
Download the wad from moddb.com
