Improvisation - No guns? No Problem. (ALMOST DONE v0.9.9)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Spaceman333
- Posts: 673
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Re: Improvisation - No guns? No Problem. (0.9.3)
I sat completely mesmerized by the banana tripping video, thats brilliant and hilarious. I wanna play this mod.
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Darsycho
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Re: Improvisation - No guns? No Problem. (0.9.3)
New improvisation version on its way and it's gonna be the biggest release yet, will it be 1.0??? we'll see!!!!
but heres some stuff i got so far :>
Even MORE modifiers and stuff to find!
but heres some stuff i got so far :>
Even MORE modifiers and stuff to find!
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Darsycho
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Re: Improvisation - No guns? No Problem. (0.9.3)
Even more modifier stuff. :>
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Darsycho
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Re: Improvisation - No guns? No Problem. (0.9.3)
and YET SOME MORE!!!!!!!!!
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Darsycho
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Re: Improvisation - No guns? No Problem. (0.9.3)
yup, more stuff
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Darsycho
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Re: Improvisation - No guns? No Problem. (0.9.3)
V0.9.9 IS OUT!!!!!!!
Merry Christmas folkadoodles! At long last this mod is just about finished, aside from bug fixes, tweaks, polish, and adding a handful of missing features, this is just about done!
SO, this is the biggest update yet, here's many things about this version!
- Many new modifiers added, now with different categories:
----Common (Growth, Heat, Light), Uncommon (Found or crafted), Rare (Not crafted, not all weapons work with it), and Unique (Weapon specific modifiers)
- The modifier (and microwave) menu has been overhauled, now using the mouse instead of keyboard only, and has many new features such the build and food pages, as well as crafting modifiers!
- Most food will be available to eat via the improvisation menu, because theres too many food types for the hexen-style inventory (and theres way more food types coming). Instead, only some foods will always appear in the hexen-style inventory, you can set which specific foods to appear in it.
- Finding the hammer (bfg replacement) will also give you a workbench! A feature planned ages ago, this will unlock many new things (and even more in 1.0), as well as the ability to build stuff via the improvisation menu.
So yeah! Still plenty to fix up and do, expect many bugs and whatnot, but aside from that, this is the last version before 1.0 (Aside from big bug fixes).
GOOD DAY, FOLKS!
Merry Christmas folkadoodles! At long last this mod is just about finished, aside from bug fixes, tweaks, polish, and adding a handful of missing features, this is just about done!
SO, this is the biggest update yet, here's many things about this version!
- Many new modifiers added, now with different categories:
----Common (Growth, Heat, Light), Uncommon (Found or crafted), Rare (Not crafted, not all weapons work with it), and Unique (Weapon specific modifiers)
- The modifier (and microwave) menu has been overhauled, now using the mouse instead of keyboard only, and has many new features such the build and food pages, as well as crafting modifiers!
- Most food will be available to eat via the improvisation menu, because theres too many food types for the hexen-style inventory (and theres way more food types coming). Instead, only some foods will always appear in the hexen-style inventory, you can set which specific foods to appear in it.
- Finding the hammer (bfg replacement) will also give you a workbench! A feature planned ages ago, this will unlock many new things (and even more in 1.0), as well as the ability to build stuff via the improvisation menu.
So yeah! Still plenty to fix up and do, expect many bugs and whatnot, but aside from that, this is the last version before 1.0 (Aside from big bug fixes).
GOOD DAY, FOLKS!
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Shatter-Thought[V-4]
- Posts: 149
- Joined: Tue Apr 06, 2021 8:21 pm
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Re: Improvisation - No guns? No Problem. (ALMOST DONE v0.9.9)
BOOYAH! Going to enjoy trying this new version out and savoring the insanity as much as I can. I think I may use it on the "Doom 2 in City Only" mappack as that kind of weirdly works a little with the theme.
Thanks for all the hard work into such an awesome mod!
Thanks for all the hard work into such an awesome mod!
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Darsycho
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Re: Improvisation - No guns? No Problem. (ALMOST DONE v0.9.9)
hell yea hell yea, cheers mate.
Also! 1.0 is underway! Here's a preview!
Also! 1.0 is underway! Here's a preview!
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Ribo Zurai
- Posts: 875
- Joined: Fri Jul 03, 2009 1:47 pm
Re: Improvisation - No guns? No Problem. (ALMOST DONE v0.9.9)
Looking forward the final version.
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Darsycho
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Re: Improvisation - No guns? No Problem. (ALMOST DONE v0.9.9)
Oh it won't be the final version, there really never is with my stuff (until i die of old age and someone doesnt take over or something :P), but yeah there's gonna just be more and more stuff afterwards like always.
In the meantime, making more recipes!
In the meantime, making more recipes!
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Darsycho
- Posts: 876
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Re: Improvisation - No guns? No Problem. (ALMOST DONE v0.9.9)
I do believe I'm in the last stretch before the 1.0 release, to-do list is bout empty and a good amount of ideas came to fill in other gaps, so hell yea.