Having issues with getting my sound bar detected on UZdoom

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TurkmentbashiB
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Having issues with getting my sound bar detected on UZdoom

Post by TurkmentbashiB »

Hi everyone. I originally posted this in the Doomworld forums, but aside from a few replies it's gone on without enough updates so far so I imagined it wouldn't hurt to ask here since i'm using UZdoom's latest version. Seems that when launching UZdoom the audio resorts to my LCD screen speakers instead of the sound bar I usually use all the time. I tried typing in playback device in the options search bar, but for some reason UZdoom won't pick up and detect my sound bar for whatever reason.

One major note. I tried uploading two pictures on what's happening. Somehow the site won't allow me to upload them since the site is picky on image designs and the size of images(without the ability to record images or even modify them) Try not to be off put on me bringing this up. I can post a link to the Doomworld forum post where I was able to successfully post the two images.
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Chris
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Re: Having issues with getting my sound bar detected on UZdoom

Post by Chris »

TurkmentbashiB wrote: Mon Jan 12, 2026 12:25 pm Seems that when launching UZdoom the audio resorts to my LCD screen speakers instead of the sound bar I usually use all the time. I tried typing in playback device in the options search bar, but for some reason UZdoom won't pick up and detect my sound bar for whatever reason.
Do you mean you found the "Playback device" option, but the available devices don't include your sound bar device? Or you can select it, but it won't use it when you do? If you can select it, make sure you also select "Restart sound" on the previous "Advanced Sound Options" page; changing those options won't immediately update audio configuration until sound is restarted (since many options have you cycle through multiple selections that you wouldn't want it to try using, and it's somewhat costly to restart audio making it very slow to do).
TurkmentbashiB
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Re: Having issues with getting my sound bar detected on UZdoom

Post by TurkmentbashiB »

Chris wrote:
> [quote=TurkmentbashiB post_id=1265161 time=1768242332 user_id=42354]
> Seems that when launching UZdoom the audio resorts to my LCD screen
> speakers instead of the sound bar I usually use all the time. I tried
> typing in playback device in the options search bar, but for some reason
> UZdoom won't pick up and detect my sound bar for whatever reason.
> [/quote]
> Do you mean you found the "Playback device" option, but the
> available devices don't include your sound bar device? Or you can select
> it, but it won't use it when you do? If you can select it, make sure you
> also select "Restart sound" on the previous "Advanced Sound
> Options" page; changing those options won't immediately update audio
> configuration until sound is restarted (since many options have you cycle
> through multiple selections that you wouldn't want it to try using, and
> it's somewhat costly to restart audio making it very slow to do).

Somehow despite the sound bar being my default audio device when the game launches it uses the audio from my monitor. When I try selecting "playback option" or restarting sound my sound bar doesn't show up.

I posted the pictures on the Doom World forums. I tried uploading them here, but sadly the forums won't let me since the "file is too large."
https://www.doomworld.com/forum/topic/1 ... nt-2998273
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Chris
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Re: Having issues with getting my sound bar detected on UZdoom

Post by Chris »

TurkmentbashiB wrote: Tue Jan 13, 2026 1:42 pm Somehow despite the sound bar being my default audio device when the game launches it uses the audio from my monitor. When I try selecting "playback option" or restarting sound my sound bar doesn't show up.
When you select "Playback device" it only cycles between the two "Default" and "AD104 High Definition..." devices, without "AC511 Sound Bar" among the options?

Can you open the console (~ key) and type snd_listdrivers, and copy what it outputs here?
TurkmentbashiB
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Re: Having issues with getting my sound bar detected on UZdoom

Post by TurkmentbashiB »

Chris wrote:
> [quote=TurkmentbashiB post_id=1265170 time=1768333360 user_id=42354]
> Somehow despite the sound bar being my default audio device when the game
> launches it uses the audio from my monitor. When I try selecting
> "playback option" or restarting sound my sound bar doesn't show
> up.
> [/quote]
> When you select "Playback device" it only cycles between the two
> "Default" and "AD104 High Definition..." devices,
> without "AC511 Sound Bar" among the options?
>
> Can you open the console ([c]~[/c] key) and type [c]snd_listdrivers[/c],
> and copy what it outputs here?
Done. For whatever reason the sound bar doesn't show up. Seems like a glitch.
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Chris
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Re: Having issues with getting my sound bar detected on UZdoom

Post by Chris »

That's odd. OpenAL Soft isn't recognizing the device from the system for some reason. Do you know if you're using PulseAudio or PipeWire? And can you make an OpenAL trace log? You should be able to make one by running:

$ ALSOFT_LOGLEVEL=3 ALSOFT_LOGFILE=openal.log ./uzdoom

in the terminal from the directory the uzdoom executable is in, and it should create an openal.log with information about what it detected from the system.
TurkmentbashiB
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Re: Having issues with getting my sound bar detected on UZdoom

Post by TurkmentbashiB »

Chris wrote:
> That's odd. OpenAL Soft isn't recognizing the device from the system for
> some reason. Do you know if you're using PulseAudio or PipeWire? And can
> you make an OpenAL trace log? You should be able to make one by running:
>
> [c]$ ALSOFT_LOGLEVEL=3 ALSOFT_LOGFILE=openal.log ./uzdoom[/c]
>
> in the terminal from the directory the [c]uzdoom[/c] executable is in, and
> it should create an [c]openal.log[/c] with information about what it
> detected from the system.


Done. Had to replace "uzdoom" at the end with the name of the executive file.

One line that stands out is:

[W][13:07:07.351120] pw.conf | [ conf.c: 1204 pw_conf_load_conf_for_context()] setting config.name to client-rt.conf is deprecated, using client.conf


As for the rest of the message tat displayed when I ran the game:

saga-0-1@saga-0-1-B760M-Pro-RS-D4:~/Downloads/Brutal Doom 64/BD64-VoH_v1.6.1$ ALSOFT_LOGLEVEL=3 ALSOFT_LOGFILE=openal.log ./Linux-UZDoom-4.14.3.AppImage
System OpenAL found
UZDoom 4.14.3 - 2025-11-28 23:18:33 +0000 - SDL version
Compiled on Nov 28 2025

OS: Ubuntu 25.10, Linux 6.17.0-8-generic on x86_64
UZDoom version 4.14.3
W_Init: Init WADfiles.
adding /usr/share/games/uzdoom/uzdoom.pk3, 694 lumps
adding /usr/share/games/uzdoom/game_support.pk3, 3308 lumps
adding ./doom2.wad, 2928 lumps
adding /usr/share/games/uzdoom/game_widescreen_gfx.pk3, 214 lumps
S_Init: Setting up sound.
I_InitSound: Initializing OpenAL
[W][13:07:07.351120] pw.conf | [ conf.c: 1204 pw_conf_load_conf_for_context()] setting config.name to client-rt.conf is deprecated, using client.conf
Opened device AD104 High Definition Audio Controller Digital Stereo (HDMI)
EFX enabled
Using video driver x11
Number of detected displays 1 .
Creating window [1536x864] on adapter 0
Vulkan device: NVIDIA GeForce RTX 4070
Vulkan device type: discrete gpu
Vulkan version: 1.4.312 (api) 580.380.320 (driver)
Max. texture size: 32768
Max. uniform buffer range: 65536
Min. uniform buffer offset alignment: 64
Resolution: 640 x 480
I_Init: Setting up machine state.
CPU Vendor ID: GenuineIntel
Name: 12th Gen Intel(R) Core(TM) i9-12900KF
Family 6, Model 151, Stepping 2
Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 AVX AVX2 F16C FMA3 BMI1 BMI2 HyperThreading
V_Init: allocate screen.
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
script parsing took 357.13 ms
R_Init: Init Doom refresh subsystem.
DecalLibrary: Load decals.
M_Init: Init menus.
P_Init: Init Playloop state.
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Chris
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Re: Having issues with getting my sound bar detected on UZdoom

Post by Chris »

There should be an openal.log created when running the game, which contains the relevant trace log. I don't know if it being an AppImage is messing with the current directory, so you might need to search.
TurkmentbashiB
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Re: Having issues with getting my sound bar detected on UZdoom

Post by TurkmentbashiB »

Chris wrote:
> There should be an [c]openal.log[/c] created when running the game, which
> contains the relevant trace log. I don't know if it being an AppImage is
> messing with the current directory, so you might need to search.
Found it. Just did a quick search in the UZdoom folder and found this. Got it attached.
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axredneck
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Re: Having issues with getting my sound bar detected on UZdoom

Post by axredneck »

I'd just run UZDoom and set it's sound device using pavucontrol.
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Chris
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Re: Having issues with getting my sound bar detected on UZdoom

Post by Chris »

It looks like PipeWire isn't telling OpenAL about the device, or OpenAL is ignoring it for some reason. Are other AppImage applications able to see and use the device? Are any permission restrictions set on the device?

For PipeWire to tell OpenAL about the device, but OpenAL to ignore it without any log message, the node's media class would need to either start with "Stream/" or contain "/Video". That would be weird since "Stream" would be indicative of an application's input or output media stream and "Video" for a video-related node, neither really applicable to a sound bar audio device/sink. I might need the output of pw-dump to see what information PipeWire itself has. Be aware that this will contain information about active audio and video streams, and various devices and apps running on your system, so if you're concerned about anything like that in a public log, feel free to send me a private message with the log attachment. You can make the log by running this in a terminal:

Code: Select all

$ pw-dump > pipewire.log
and it will create a pipewire.log file with the info.
TurkmentbashiB
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Re: Having issues with getting my sound bar detected on UZdoom

Post by TurkmentbashiB »

axredneck wrote: Thu Jan 15, 2026 4:46 pm I'd just run UZDoom and set it's sound device using pavucontrol.
I ran Pavucontrol while the game was ruunning(more accurately I myself used the window key which works on Ubuntu) and took a screen shot. Can't seem to find anything so far. I've attached a photo. Might as well give some details on what I do know.
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Re: Having issues with getting my sound bar detected on UZdoom

Post by axredneck »

Look at "Playback" tab:
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Chris
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Re: Having issues with getting my sound bar detected on UZdoom

Post by Chris »

axredneck wrote: Fri Jan 16, 2026 12:53 pm Look at "Playback" tab:
That's not a good solution, since OpenAL will likely just open the HDMI device again next time if it's not seeing the sound bar device, and having to use pavucontrol to move the output every time you run the game is hardly good. It would be better for me to figure out why OpenAL isn't recognizing the sound bar as a valid output device so I can fix the issue and make it selectable properly.
TurkmentbashiB
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Re: Having issues with getting my sound bar detected on UZdoom

Post by TurkmentbashiB »

Chris wrote: Fri Jan 16, 2026 1:56 pm
axredneck wrote: Fri Jan 16, 2026 12:53 pm Look at "Playback" tab:
That's not a good solution, since OpenAL will likely just open the HDMI device again next time if it's not seeing the sound bar device, and having to use pavucontrol to move the output every time you run the game is hardly good. It would be better for me to figure out why OpenAL isn't recognizing the sound bar as a valid output device so I can fix the issue and make it selectable properly.
What info would you need? Is there a way to create a log on the game launching?

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