From what I understand, this is an issue with G/UZDoom's Vulkan backend. This happens when it fails to allocate VRAM and ends up trying to create a 0 sized texture, and reports that as an error. With OpenGL, GPU resources get moved out of VRAM to system RAM automatically, so there's more leeway in VRAM usage, while Vulkan needs to have this done manually by the app which the backend currently doesn't do.Enjay wrote: ↑Sat Jan 10, 2026 11:21 am Sorry for the bumpage but I've been playing Elementalism quite a bit recently and very occasionally I have a problem with it. Specifically, I get dumped to the console with:
It doesn't happen that often. So far, it's happened three times over the last week or so.Code: Select all
Execution could not continue. Trying to create zero size texture
One time it happened after entering the portal to take me to the Earth episode and as the map was loading, the above happened.
Elementalism, an ambitious GZDoom mapset, Phase 1 out now!
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Got a cool project idea but nothing else? Put it in the project ideas thread instead!
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Chris
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