Elementalism, an ambitious GZDoom mapset, Phase 1 out now!

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Chris
Posts: 2995
Joined: Thu Jul 17, 2003 12:07 am
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Re: Elementalism, an ambitious GZDoom mapset, Phase 1 out now!

Post by Chris »

Enjay wrote: Sat Jan 10, 2026 11:21 am Sorry for the bumpage but I've been playing Elementalism quite a bit recently and very occasionally I have a problem with it. Specifically, I get dumped to the console with:

Code: Select all

Execution could not continue.
Trying to create zero size texture
It doesn't happen that often. So far, it's happened three times over the last week or so.
One time it happened after entering the portal to take me to the Earth episode and as the map was loading, the above happened.
From what I understand, this is an issue with G/UZDoom's Vulkan backend. This happens when it fails to allocate VRAM and ends up trying to create a 0 sized texture, and reports that as an error. With OpenGL, GPU resources get moved out of VRAM to system RAM automatically, so there's more leeway in VRAM usage, while Vulkan needs to have this done manually by the app which the backend currently doesn't do.

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