voxel rendering issue

Moderator: Raze Developers

Unikat2000
Posts: 8
Joined: Sun Jan 31, 2021 7:42 am
Graphics Processor: nVidia with Vulkan support

voxel rendering issue

Post by Unikat2000 »

Hello,

there is a new voxel pack für Duke Nukem 3D available

https://www.moddb.com/mods/voxel-duke-n ... el-duke-3d

All voxels are displayed correctly execpt the one for the holoduke. Instead of the holduke a green alien texture is shown which peridocally disappears and reappers. I checked with eduke32, but there the holdduke is displayed correctly... Any idea?
markanini
Posts: 215
Joined: Sat Jan 18, 2020 6:10 am

Re: voxel rendering issue

Post by markanini »

Try deleteing the file raze.ini or raze_portable(keep a backup if you want to save your settings). In that file, using a text editor remove the line Path=$STEAM and copy duke3d.grp into the same folder as raze.exe

For devs, maybe it's related to this? https://github.com/ZDoom/Raze/issues/1118
Unikat2000
Posts: 8
Joined: Sun Jan 31, 2021 7:42 am
Graphics Processor: nVidia with Vulkan support

Re: voxel rendering issue

Post by Unikat2000 »

Sorry I didn't look on Github....

In fact this bug isn't related to the voxel pack, but to the location the duke3d.grp file. It's known for months but no fix avaiable.... :(

I'll fix by adding "Path=Z:\Path\To\Duke Nukem 3D\gameroot\classic" to the ini file above Path=$STEAM

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