Hello,
there is a new voxel pack für Duke Nukem 3D available
https://www.moddb.com/mods/voxel-duke-n ... el-duke-3d
All voxels are displayed correctly execpt the one for the holoduke. Instead of the holduke a green alien texture is shown which peridocally disappears and reappers. I checked with eduke32, but there the holdduke is displayed correctly... Any idea?
voxel rendering issue
Moderator: Raze Developers
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Unikat2000
- Posts: 8
- Joined: Sun Jan 31, 2021 7:42 am
- Graphics Processor: nVidia with Vulkan support
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markanini
- Posts: 215
- Joined: Sat Jan 18, 2020 6:10 am
Re: voxel rendering issue
Try deleteing the file raze.ini or raze_portable(keep a backup if you want to save your settings). In that file, using a text editor remove the line Path=$STEAM and copy duke3d.grp into the same folder as raze.exe
For devs, maybe it's related to this? https://github.com/ZDoom/Raze/issues/1118
For devs, maybe it's related to this? https://github.com/ZDoom/Raze/issues/1118
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Unikat2000
- Posts: 8
- Joined: Sun Jan 31, 2021 7:42 am
- Graphics Processor: nVidia with Vulkan support
Re: voxel rendering issue
Sorry I didn't look on Github....
In fact this bug isn't related to the voxel pack, but to the location the duke3d.grp file. It's known for months but no fix avaiable....
I'll fix by adding "Path=Z:\Path\To\Duke Nukem 3D\gameroot\classic" to the ini file above Path=$STEAM
In fact this bug isn't related to the voxel pack, but to the location the duke3d.grp file. It's known for months but no fix avaiable....
I'll fix by adding "Path=Z:\Path\To\Duke Nukem 3D\gameroot\classic" to the ini file above Path=$STEAM