The incompatibility was caused by the More Lights mod.NotTheTime wrote: ↑Fri Jan 12, 2024 9:24 am Fluids in newer versions of gzdoom are flashing, is there a solution?
[Coding] Smooth fluids
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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NotTheTime
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Re: [Coding] Smooth fluids
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ZzZombo
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Re: [Coding] Smooth fluids
Is it just me or the video doesn't work? Just a black rectangle and nothing else, no usual things like context menu and such.
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Clayman_Colony
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Re: [Coding] Smooth fluids
Is anyone aware of a mod similar to this one that also affects water/blood/lava falls textures?
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Rachael
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Re: [Coding] Smooth fluids
What mapset is support for this missing in?Clayman_Colony wrote: ↑Sun Apr 26, 2026 1:15 am Is anyone aware of a mod similar to this one that also affects water/blood/lava falls textures?
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Clayman_Colony
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Re: [Coding] Smooth fluids
It seems I somehow messed something up somewhere as it appears to be working now - whatever I did (not exactly sure) somehow made the falling liquids not show up smooth on vanilla textures so long that I didn't know it supported falling liquid textures.Rachael wrote: ↑Sun Apr 26, 2026 6:46 amWhat mapset is support for this missing in?Clayman_Colony wrote: ↑Sun Apr 26, 2026 1:15 am Is anyone aware of a mod similar to this one that also affects water/blood/lava falls textures?
Great and essential mod, thank you for making it.
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Rachael
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Re: [Coding] Smooth fluids
Thank you! 