UZDoom 4.14.3 Pre-release

News about ZDoom, its child ports, or any closely related projects.
[ZDoom Home] [Documentation (Wiki)] [Official News] [Downloads] [Discord]
[🔎 Google This Site]
Boondorl
Posts: 190
Joined: Wed Jul 11, 2018 10:57 pm

UZDoom 4.14.3 Pre-release

Post by Boondorl »

This is a pre-release thread for 4.14.3. If you wish to test the upcoming 4.14.3 build and give feedback, this can be done here.
This thread will contain all pre-release builds for 4.14.3 and will be updated when new ones are available.
Current Version: Release Candidate 1


Downloads
macOS (ARM) builds are currently being investigated for future releases.
Release
Pre-release Changelog
Last edited by Boondorl on Sat Nov 08, 2025 2:29 pm, edited 1 time in total.
User avatar
Xenaero
Posts: 397
Joined: Wed May 05, 2004 8:14 am
Location: Knee-Deep in ACS
Contact:

Re: UZDoom 4.14.3 Pre-release

Post by Xenaero »

Congrats on the pre-release!
User avatar
Cardboard Marty
Posts: 1151
Joined: Sat Oct 23, 2004 8:29 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia with Vulkan support
Location: Robot Mountain
Contact:

Re: UZDoom 4.14.3 Pre-release

Post by Cardboard Marty »

U! Z! U! Z!

Congrats on the debut, really looking forward to what you guys have in store. THIS IS THE BEGINNING...!
BFeely
Posts: 51
Joined: Thu Mar 11, 2004 3:58 pm
Graphics Processor: nVidia with Vulkan support
Contact:

Re: UZDoom 4.14.3 Pre-release

Post by BFeely »

Seems Windows 11 Auto HDR does not yet recognize UZDoom. I noticed I was on OpenGL, switched to Vulkan, and that let me support RTX HDR. Likely this is because GZDoom is recognized by name by Windows to opt in to Auto HDR if OpenGL is in DXGI Present mode.
Last edited by BFeely on Sat Nov 08, 2025 10:34 am, edited 1 time in total.
knightspask
Posts: 3
Joined: Mon Dec 06, 2021 11:08 am
Operating System Version (Optional): Windows 10
Graphics Processor: Intel (Legacy GZDoom)

Re: UZDoom 4.14.3 Pre-release

Post by knightspask »

Boondorl wrote:
> [size=125][color=#BF0000]This is a pre-release thread for 4.14.3. If you
> wish to test the upcoming 4.14.3 build and give feedback, this can be done
> here.[/color]
> This thread will contain all pre-release builds for 4.14.3 and will be
> updated when new ones are available.
> [b]Current Version:[/b] [color=#80BFFF]Release Candidate 1[/color][/size]
>
> [size=200][color=#80BFFF][b]Downloads[/b][/color][/size]
>
> [size=125][list][*][url=https://github.com/UZDoom/UZDoom/releas ... x86_64.zip]Windows[/url]
>
> [*][url=https://github.com/UZDoom/UZDoom/releas ... 4.AppImage]Linux
> x86-64[/url][/list][/size][i]macOS (ARM) builds are currently being
> investigated for future releases.[/i]
>
> [size=125][url=https://github.com/UZDoom/UZDoom/releas ... 4.14.3-rc1]Release[/url]
>
> [url=https://zdoom.org/wiki/UZDoom_version_h ... x_11_2025)]Pre-release
> Changelog[/url]


Awesome Posseum for UZDoom release of 4.14.3 :D

Looking forward towards 5.0, keep up the good work, and surprise us of your awesome wizard codebase magic from you and the spectacular team there. :mrgreen: :mrgreen: :mrgreen: :3:

PS: I dont post often at all but rarely for this occasion to say thanks here, while I lurk in the shadows again
Last edited by knightspask on Fri Nov 07, 2025 11:44 pm, edited 1 time in total.
User avatar
Exl
Posts: 23
Joined: Wed Jul 01, 2009 5:22 am

Re: UZDoom 4.14.3 Pre-release

Post by Exl »

Hell yeah, congrats!

First tiny bit of feedback, is it possible to make the version number part of the package filename? "Windows--x86_64.zip" could be anything...
User avatar
june gloom
Posts: 34
Joined: Mon Feb 28, 2022 2:38 am
Preferred Pronouns: She/Her
Contact:

Re: UZDoom 4.14.3 Pre-release

Post by june gloom »

Congrats on the release.

Aliens TC has had a behavior issue in GZDoom for some time: in E2M4, xenos are supposed to drop down from vents into the medlab, but they do not and get stuck on the edges. Changing compatibility modes does not seem to resolve it. Any chance this can be fixed?
User avatar
Enjay
 
 
Posts: 27336
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
Contact:

Re: UZDoom 4.14.3 Pre-release

Post by Enjay »

Thank you and congratulations on getting RC1 out the door. It's been a hectic couple of weeks+. Here's hoping that the transition from RC to final release is straight forward and the UZTeam can get back to something resembling normal life before too long.
User avatar
Fishytza
Posts: 794
Joined: Wed Feb 23, 2011 11:04 am
Preferred Pronouns: They/Them
Contact:

Re: UZDoom 4.14.3 Pre-release

Post by Fishytza »

Congratz on getting the RC out! Here's to a bright future! sip
User avatar
Caligari87
Admin
Posts: 6244
Joined: Thu Feb 26, 2004 3:02 pm
Preferred Pronouns: He/Him
Contact:

Re: UZDoom 4.14.3 Pre-release

Post by Caligari87 »

june gloom wrote: Sat Nov 08, 2025 4:17 am Congrats on the release.

Aliens TC has had a behavior issue in GZDoom for some time: in E2M4, xenos are supposed to drop down from vents into the medlab, but they do not and get stuck on the edges. Changing compatibility modes does not seem to resolve it. Any chance this can be fixed?
This should be reported on the Bugs forum and/or the Github repository, otherwise it likely will get lost. If it's been an issue for a long time, please try and specify which version of GZDoom it started with.

8-)
Boondorl
Posts: 190
Joined: Wed Jul 11, 2018 10:57 pm

Re: UZDoom 4.14.3 Pre-release

Post by Boondorl »

Exl wrote: Sat Nov 08, 2025 2:23 am Hell yeah, congrats!

First tiny bit of feedback, is it possible to make the version number part of the package filename? "Windows--x86_64.zip" could be anything...
Yeah, I'll add the versioning into the full release.
User avatar
Redneckerz
Spotlight Team
Posts: 1148
Joined: Mon Nov 25, 2019 8:54 am
Graphics Processor: Intel (Modern GZDoom)

Re: UZDoom 4.14.3 Pre-release

Post by Redneckerz »

Absolutely horrendous port. Who on earth designs these things, seriously. All that hype and such a boon because HDR doesn't work, boo.


.... Thanks on getting a RC out ;)
knightspask
Posts: 3
Joined: Mon Dec 06, 2021 11:08 am
Operating System Version (Optional): Windows 10
Graphics Processor: Intel (Legacy GZDoom)

Re: UZDoom 4.14.3 Pre-release

Post by knightspask »

june gloom wrote:
> Congrats on the release.
>
> Aliens TC has had a behavior issue in GZDoom for some time: in E2M4, xenos
> are supposed to drop down from vents into the medlab, but they do not and
> get stuck on the edges. Changing compatibility modes does not seem to
> resolve it. Any chance this can be fixed?



They are actively taking any reporting issue in the UZDoom github site, submit a ticket there and hopefully they can assist you further on the bug in real time when they come around the reporting. :geek:

https://github.com/UZDoom/UZDoom/issues
XASSASSINX
Posts: 381
Joined: Tue Dec 20, 2016 4:53 pm
Location: MURICAA BROTHER! Just kidding, Brazil.

Re: UZDoom 4.14.3 Pre-release

Post by XASSASSINX »

Awesome! Been years since i've posted anything here, but i'd like to report that Windows 10 can be really annoying with virus detection and seems to be auto-tagging UZDoom as malware, i had to go to the Windows Defender section and make an exception. Otherwise everything ran smoothly (Including config transference). Wish you guys best of luck for future releases.
Boondorl
Posts: 190
Joined: Wed Jul 11, 2018 10:57 pm

Re: UZDoom 4.14.3 Pre-release

Post by Boondorl »

Just a heads up, we pushed a minor fix for Linux since some distros were having issues using the AppImage + renamed the file names to be more readable.
Post Reply

Return to “ZDoom (and related) News”