Since after 3.7.1, and including this version which is the latest 3.11.1.2, the issue is having a "squished" image
I know DOOM had longer vertical pixels that affected the aspect ratio of what is on screen, and the issue here being "squished" the game does seem 1/6th (from 120% vertical pixel) shorter than it should be
I attached picture comparison here also:
https://drive.google.com/file/d/1XLJbvR ... drive_link
https://drive.google.com/file/d/1mDtVjQ ... drive_link
^older version, correct vertical scaling / aspect ratio, I think version 3.7.1
https://drive.google.com/file/d/1sxSJpX ... drive_link
https://drive.google.com/file/d/1YPm4kl ... drive_link
^newer versions and first two pictures are 3.11.1.2 version, with 1/6th shorter image (see pillars or walls for example)
I am not sure if it is related to the aspect ratio issues with GZDoom, the mod itself, or a mix of both, but I'm unable to find a setting to change to fix this
In the mod notes the author says the previously used aspectratio.pk3 is not needed, but in the previous mod versions when it is still used, the aspect ratio looks perfect for me, it's only in the newer versions where it does not work
What really confuses me though is seeing videos of the mod online they seem to have the normal aspect ratio with the correct vertical scaling
I've tried deleted the user files gzdoom.cfg multiple times, but it has not solved the issue unfortunately, I have tried for months if not much longer with newer versions of this mod with no solution and can't figure it out myself, and I asked a twice to the author at moddb, but unable to get a response or support from them, so thought I would ask here if there is a solution, cheers, any help is greatly appreciated
Really love the mod, it's honestly excellent, just the aspect ratio issue is really killing the experience for me