Endless Madness 2: Nuclear Boogaloo (v1.2.0) - New: GZDoom Edition!

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RaveYard
Posts: 198
Joined: Fri Apr 12, 2013 10:51 am

Re: Endless Madness 2: Nuclear Boogaloo (v1.2.0) - New: GZDoom Edition!

Post by RaveYard »

Ihavequestions wrote: Sat Sep 13, 2025 9:47 am No, I have an RTX GPU. The smoke effects are very taxing, still.
You're right, it seems the "tank shell impact" does produce about 182 sprites worth of smoke, which is quite a lot.
I assume that must be the smoke you're referring to?

How much does your FPS drop? Could you tell me your screen resolution and which RTX card you're using?
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Ihavequestions
Posts: 199
Joined: Mon Jul 12, 2021 1:45 pm
Graphics Processor: nVidia with Vulkan support

Re: Endless Madness 2: Nuclear Boogaloo (v1.2.0) - New: GZDoom Edition!

Post by Ihavequestions »

RaveYard wrote: Sun Sep 14, 2025 5:28 pmYou're right, it seems the "tank shell impact" does produce about 182 sprites worth of smoke, which is quite a lot.
I assume that must be the smoke you're referring to?
Yup, that's it.
How much does your FPS drop?
A lot.
Could you tell me your screen resolution and which RTX card you're using?
2880 x 1620 on a 3080 Laptop (somewhere between a desktop 3060 Ti and 3070, speedwise), but it is bad at 0.5 scaling, too. It's certainly a CPU thing, not a GPU thing at this point.
User avatar
Ihavequestions
Posts: 199
Joined: Mon Jul 12, 2021 1:45 pm
Graphics Processor: nVidia with Vulkan support

Re: Endless Madness 2: Nuclear Boogaloo (v1.2.0) - New: GZDoom Edition!

Post by Ihavequestions »

I did a few tweaks, and now the smoke and shaking doesn't slow it down that much anymore (used to go down to 1 fps), but all those conscripts being active, firing at me at the same time, still manage to give me stutters (around 17.5 fps for the 0.1% lows, according to RTSS).
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