Door Swing Size Problem
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- Icy Dark Tails
- Posts: 6
- Joined: Tue Aug 26, 2025 3:24 am
- Preferred Pronouns: He/Him
Door Swing Size Problem
I created a door what 64X120 and not 64X128 size. I use Hexen formatum on ZDoom. Okay I use old style. Whatever. I added Door Swing function. But the problem is size isn't correct. It uses 64X128 size. Idk why it happens.
- Kappes Buur
-
- Posts: 4184
- Joined: Thu Jul 17, 2003 12:19 am
- Graphics Processor: nVidia (Legacy GZDoom)
- Location: British Columbia, Canada
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Re: Door Swing Size Problem
Make the poly door linedefs twosided
Spoiler:
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poly_swinging_doors.7z
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Re: Door Swing Size Problem
Just to expand on that slightly - "normal" poly objects are made from single-sided lines with void space behind them. So they are infinitely tall. If they move into a sector that is taller than where they started, they are still infinitely tall and will fill that vertical space too.
- Icy Dark Tails
- Posts: 6
- Joined: Tue Aug 26, 2025 3:24 am
- Preferred Pronouns: He/Him
Re: Door Swing Size Problem
Huh. I didn't know I need to take it. I added script too to door. But it works now. I need to learn Hexen formatum mapping edits.
I know Vanilla style yet. I hope I'll learn this one too. Very thank you guys help,suggestion. I trust can show you spoilers of my WIP hungarian Doom mod what will contains The Loud House franchise too with mixed Doom theme.

I know Vanilla style yet. I hope I'll learn this one too. Very thank you guys help,suggestion. I trust can show you spoilers of my WIP hungarian Doom mod what will contains The Loud House franchise too with mixed Doom theme.
