vault
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vault
add a vault from doom remaster and heretic
- phantombeta
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Re: vault
This is entirely out of scope for any sourceport.
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Re: vault
A vault, like in Doom Eternal? That's an interesting idea! Personally, I've enjoyed hidden areas in retro FPS games, but adding a complex, modern vault might clash with the original feel. But I'd love to see it.
Last edited by Caligari87 on Tue Aug 12, 2025 7:50 pm, edited 1 time in total.
Reason: Bot account banned.
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- Hellser
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Re: vault
I agree with phantombeta. This is outside of the scope of any source port - GZDoom included. There's nothing stopping you from adding it in though and hey, might be a good step into some ZScripting!
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Re: vault
Hellser wrote:
> I agree with phantombeta. This is outside of the scope of any source port -
> GZDoom included. There's nothing stopping you from adding it in though and
> hey, might be a good step into some ZScripting!
i have never ever coded anything in my entire life
> I agree with phantombeta. This is outside of the scope of any source port -
> GZDoom included. There's nothing stopping you from adding it in though and
> hey, might be a good step into some ZScripting!
i have never ever coded anything in my entire life
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Re: vault
MarshaKamuel wrote:
> A vault, like in Doom Eternal? That's an interesting idea! Personally, I've
> enjoyed hidden areas in retro FPS games, but adding a complex, modern vault
> might clash with the original feel. But I'd love to see it.
like make it so it only appears when you select kex engine doom
> A vault, like in Doom Eternal? That's an interesting idea! Personally, I've
> enjoyed hidden areas in retro FPS games, but adding a complex, modern vault
> might clash with the original feel. But I'd love to see it.
like make it so it only appears when you select kex engine doom
- SanyaWaffles
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Re: vault
Be the change you wanna see in the world.
- Redneckerz
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Re: vault
I guess that explains why you haphazardly make countless feature threads. Adding features isn't easy. Learning how to code requires effort.the1gamer g zdoom- wrote: ↑Tue Aug 12, 2025 1:30 pm i have never ever coded anything in my entire life
Guess what you could do!

Re: vault
I'm going to be honest, I don't even know what a "vault" in this context is. Anyone care to enlighten me?
- SanyaWaffles
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Re: vault
I am 90% sure it's the alpha/beta/concept assets included in the Doom + Doom II and Heretic + Hexen remasters, yeah.
Re: vault
Ah, so a way to view unused content and concept art etc.
Yes, I've seen that in the NightDive releases. I just never made the link.
Yes, I've seen that in the NightDive releases. I just never made the link.
- Hellser
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Re: vault
The vault is just a novelty menu for the curious. Doom + Doom II was more extensive - I blame Romero and Co. for that. Heretic + Hexen has a few interesting sprites (one of which turned into an alternative wand in Heretic), but no where as extensive as Doom + Doom II's. Adding this to GZDoom would, honestly, just be a waste of coding space. But would be a fun project for a beginner wanting to learn how to mess with the menu in ZScript to load as a personal mod.
I think the vault should stay where it's at; in Kex.
As for the "I don't know how to code" - neither do I. But we all start from somewhere! It takes a browser (visiting the ZDoom Wiki), SLADE and some poking around. Don't worry about messing up - just go at it.
I think the vault should stay where it's at; in Kex.
As for the "I don't know how to code" - neither do I. But we all start from somewhere! It takes a browser (visiting the ZDoom Wiki), SLADE and some poking around. Don't worry about messing up - just go at it.