Hearts of Demons - BARON [1.1.0] 7/29/22
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Brohnesorge
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Re: Hearts of Demons - BARON [1.1.0] 7/29/22
Could give Rampancy a shot
- Cpl-Drifter
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Re: Hearts of Demons - BARON [1.1.0] 7/29/22
Dude, this is so awesome, it is one of my favoritest mods ever. I've been playing this on and off for years. I've made an account just to ask this:
Can I try to do some bug fixing for the bruiser animations causing lag, and add some minor quality of life options, like choosing which items spawns which weapon / spell, and an option so that soul legion orbs and megaspheres also level you up? Maybe even an EXP system for more fluid progression?
I perfectly understand if this is being too pushy or if you would rather me not. I apologize in advance if I said something I shouldn't.
Can I try to do some bug fixing for the bruiser animations causing lag, and add some minor quality of life options, like choosing which items spawns which weapon / spell, and an option so that soul legion orbs and megaspheres also level you up? Maybe even an EXP system for more fluid progression?
I perfectly understand if this is being too pushy or if you would rather me not. I apologize in advance if I said something I shouldn't.
- Brohnesorge
- Posts: 504
- Joined: Sat Oct 08, 2016 9:10 am
- Preferred Pronouns: He/Him
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Re: Hearts of Demons - BARON [1.1.0] 7/29/22
So I won't lie to you, I have no interest in working on BARON right now; I'm focused on Feet On The Ground and LEGION way more right now.
BUT!
With that said, I do need to go back and clean up Bruiser stuff like...a lot. As for your other suggestions, options to fully control items spawns I have no interest in. Soulspheres and Megaspheres used to give levels, but I found that it caused Magic Level to go up way too quickly, but I guess I don't really have an issue with making it an option. I've considered an EXP system in the part, but opted to not do it because I wasn't sure of a good way to do it, but since then I've made Mythic Wayfinders, which does have a halfway decent EXP system, so I suppose I could just implement something like that here and have it as an option.
I'm not making any promises, but maybe I'll open up the BARON files and maybe something happens.
BUT!
With that said, I do need to go back and clean up Bruiser stuff like...a lot. As for your other suggestions, options to fully control items spawns I have no interest in. Soulspheres and Megaspheres used to give levels, but I found that it caused Magic Level to go up way too quickly, but I guess I don't really have an issue with making it an option. I've considered an EXP system in the part, but opted to not do it because I wasn't sure of a good way to do it, but since then I've made Mythic Wayfinders, which does have a halfway decent EXP system, so I suppose I could just implement something like that here and have it as an option.
I'm not making any promises, but maybe I'll open up the BARON files and maybe something happens.