[6.3b] Corruption Cards - 200+ cards! New Collector mode!
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
Is there a way to make this mod compatible with Doom RPG?
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Re: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
I think the miniature monsters should have less health than their regular counterparts.
- UnknownMaster21
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Re: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
Alright... time to play some with cards.
And according to post above, regardless of how much less health miniature mosnters have, it should be at least "noticeable". ( And vice versa to giant versions in case those appears. )
And according to post above, regardless of how much less health miniature mosnters have, it should be at least "noticeable". ( And vice versa to giant versions in case those appears. )
Re: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
Heya. I think this is a bug report, maybe? But I'm not really sure if this is this mod's fault:
I'm doing a run of Corruption Cards with a few more mods (Colorful hell to increase difficulty and Gun Bonsai to balance it out), using as base iwad a Wad Fusion (url=https://github.com/Owlet7/wadfusion, for some reason the URL tag is not working on me) build with all the official stuff, and the "keep playing after finishing the chapter" option enabled so everything gets really messy and chaotic, as it should be.
I've managed to get to the end of Thy Flesh Consumed, but Corruption Cards got me back again to E1M1. I tested completing Icon of Sin, and I was sent back again to Entryway, so I'm thinking that it's either Corruption Cards not "understanding" that there's another chapter after that or how Wad Fusion organizes the different games into "chapters."
Happy to provide some information if this can lead to some kind of answer (even if its ends up being at least a lead to open an issue on WadFusion's github).
I'm doing a run of Corruption Cards with a few more mods (Colorful hell to increase difficulty and Gun Bonsai to balance it out), using as base iwad a Wad Fusion (url=https://github.com/Owlet7/wadfusion, for some reason the URL tag is not working on me) build with all the official stuff, and the "keep playing after finishing the chapter" option enabled so everything gets really messy and chaotic, as it should be.
I've managed to get to the end of Thy Flesh Consumed, but Corruption Cards got me back again to E1M1. I tested completing Icon of Sin, and I was sent back again to Entryway, so I'm thinking that it's either Corruption Cards not "understanding" that there's another chapter after that or how Wad Fusion organizes the different games into "chapters."
Happy to provide some information if this can lead to some kind of answer (even if its ends up being at least a lead to open an issue on WadFusion's github).
Re: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
I agree with this statement.Mrspyspenser wrote: ↑Thu Jul 03, 2025 8:28 am I think the miniature monsters should have less health than their regular counterparts.
- Spaceman333
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Re: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
Would it be possible to make new card selection trigger after X amount of kills instead of per map change?
I'm playing this setup where I only have one map, but its an extremely big one with 1500+ enemies on it:

Would be cool if say after every 100 kills, I'd have the card selection menu appear, requiring me to pick a new card to continue playing. That way this one giant level becomes harder and harder the further I progress through it.
Currently my only option is to do a custom game with 8 cards chosen at start and run with those from start to end.
I'm playing this setup where I only have one map, but its an extremely big one with 1500+ enemies on it:

Would be cool if say after every 100 kills, I'd have the card selection menu appear, requiring me to pick a new card to continue playing. That way this one giant level becomes harder and harder the further I progress through it.
Currently my only option is to do a custom game with 8 cards chosen at start and run with those from start to end.