Angled Doom TRIPLE UPDATE is out!

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jdredalert
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Re: Angled Doom TRIPLE UPDATE is out!

Post by jdredalert »

The wait is finally over. Angled Doom, Angled Doom Lite and Angled Doom Plus are updated. Links on the first page.

Have fun! :wink:
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ArchDoomer
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Re: Angled Doom TRIPLE UPDATE is out!

Post by ArchDoomer »

Well, I'm really excited. I'll test it right away. Thanks!!
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jdredalert
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Re: Angled Doom TRIPLE UPDATE is out!

Post by jdredalert »

Matt Eldrydge Just did this video showcasing all the weapons in Angled Doom Plus. To the first page, it goes! 8-)

Whitmore25
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Re: Angled Doom TRIPLE UPDATE is out!

Post by Whitmore25 »

The mod looks really cool, and I want to try it but the download for the 0.9 version doesn't seem to work. Once I go to the mediafire site it says a download key must be generated and it never does.
TheRedCrow
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Re: Angled Doom TRIPLE UPDATE is out!

Post by TheRedCrow »

I'm having the same issue as Whitmore, any chance we could get a mirror?
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fatlarry
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Re: Angled Doom TRIPLE UPDATE is out!

Post by fatlarry »

Angled Doom Plus is a ton of fun in my megawads
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jdredalert
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Re: Angled Doom TRIPLE UPDATE is out!

Post by jdredalert »

TheRedCrow wrote: Sat Jun 21, 2025 6:08 pm I'm having the same issue as Whitmore, any chance we could get a mirror?
Whitmore25 wrote: Fri Jun 20, 2025 2:29 pm The mod looks really cool, and I want to try it but the download for the 0.9 version doesn't seem to work. Once I go to the mediafire site it says a download key must be generated and it never does.
Really? I never had any of those problems. I'm going to fix it right now.


EDIT - Dunno if that was a mediafire problem at the time you guys tried to download, but the link worked just fine for me now. In any case, if something happens and the link misbehave again, you can try this mirror.
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Gorec
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Re: Angled Doom TRIPLE UPDATE is out!

Post by Gorec »

It works now, but google drive asks for permission
I am not sure why but i get this error when i try to launch lite version

OS: Windows 11 (or higher) (NT 10.0) Build 22631

GZDoom version g4.14.1
W_Init: Init WADfiles.
adding W:/Doom 2/gzdoom-4-14-0a-windows/gzdoom.pk3, 692 lumps
adding W:/Doom 2/gzdoom-4-14-0a-windows/game_support.pk3, 3308 lumps
adding ./../IWAD/doom2.wad, 2919 lumps
adding D:/SteamLibrary/steamapps/common/Ultimate Doom/rerelease/id24res.wad, 530 lumps
adding W:/Doom 2/gzdoom-4-14-0a-windows/lights.pk3, 7 lumps
adding W:/Doom 2/gzdoom-4-14-0a-windows/brightmaps.pk3, 499 lumps
adding W:/Doom 2/gzdoom-4-14-0a-windows/game_widescreen_gfx.pk3, 214 lumps
adding W:/Doom 2/gzdoom-4-14-0a-windows/skins/DOOMTEST.wad, 8 lumps
adding ../../suckmypipis/jdra-Angled-Doom-Lite-1.2.pk3, 1171 lumps
S_Init: Setting up sound.
I_InitSound: Initializing OpenAL
Opened device IOpenAL Soft on SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
EFX enabled
I_InitInput
I_StartupMouse
I_StartupKeyboard
I_StartupXInput
I_StartupRawPS2
I_StartupDirectInputJoystick
Vulkan device: INVIDIA GeForce RTX 4060 Ti
Vulkan device type: discrete gpu
Vulkan version: 1.4.303 (api) 576.160.0 (driver)
Max. texture size: 32768
Max. uniform buffer range: 65536
Min. uniform buffer offset alignment: 64
Resolution: 1920 x 1080
I_Init: Setting up machine state.
CPU speed: 2496 MHz
CPU Vendor ID: GenuineIntel
Name: 13th Gen Intel(R) Core(TM) i5-13400F
Family 6, Model 191, Stepping 2
Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 AVX AVX2 F16C FMA3 BMI1 BMI2 HyperThreading
V_Init: allocate screen.
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.

Execution could not continue.
Script error, "jdra-Angled-Doom-Lite-1.2.pk3:animdefs.flat_blood" line 2:
Unknown texture BLOOD10
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jdredalert
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Re: Angled Doom TRIPLE UPDATE is out!

Post by jdredalert »

Well that's was just me being stupid and releasing a broken mod. God, now i'm feeling ashamed. Turns out that, for some reason, i deleted the TEXTURES.FLATS file from the released build - and what is even weirder, is that the file is still present inside the devbuild.

Anyway, you can grab a hotfixed version here.

First page also updated.
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Crazy_Deer
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Re: Angled Doom TRIPLE UPDATE is out!

Post by Crazy_Deer »

jdredalert wrote: Wed Jun 25, 2025 11:53 am Well that's was just me being stupid and releasing a broken mod. God, now i'm feeling ashamed. Turns out that, for some reason, i deleted the TEXTURES.FLATS file from the released build - and what is even weirder, is that the file is still present inside the devbuild.

Anyway, you can grab a hotfixed version here.

First page also updated.
I noticed that the chainsaw has no frames when attacking, the weapon disappears but you still do damage. That's the only bug I've noticed though.
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jdredalert
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Re: Angled Doom TRIPLE UPDATE is out!

Post by jdredalert »

Fixed.
OptimusCj113
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Re: Angled Doom TRIPLE UPDATE is out!

Post by OptimusCj113 »

In gzdoom 4.12.2 the hud for angled doom plus doesn't show
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jdredalert
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Re: Angled Doom TRIPLE UPDATE is out!

Post by jdredalert »

Hmm. Did you tried the "-" and "=" keys? I have no problems on my end, but i'm using g4.14.12. Maybe it is something in that specific GZDoom build?

Keep in mind that since i first released the mod, i never touched the HUD again. So it should be working, since it always worked before and is still working on later builds.
OptimusCj113
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Re: Angled Doom TRIPLE UPDATE is out!

Post by OptimusCj113 »

Yep tried it, I'll just use a custom hud instead
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jdredalert
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Re: Angled Doom TRIPLE UPDATE is out!

Post by jdredalert »

I really wish i could help you, but it must be something on your end that is causing this misbehavior. As you can see, ADP's hud is working fine in an out of the box, freshly unpacked GZDoom 4.12.2 build here on my end.
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