Angled Doom TRIPLE UPDATE is out!

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Spaceman333
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Re: Angled Doom v0.8, ADP v2.1 and AD Lite v1.1

Post by Spaceman333 »

>"Hmm this mods looks fairly simple, its just Doom, but angled graphics for weapons. Kinda too simple for me tbh."
>"Oh! Theres a 'Plus' edition with some extras. That seems a bit more interesting to me, lets try it."
> *Proceeds to witness a HUGE SUPER MOD that rivals Brutal Doom, D4D, Project Brutality and similar mods in terms of sheer amount of content, polish, countless gameplay changes and new features, including a whole roster of upgraded monsters and then more.*

WOW I was not expecting that, like holy cow this mod is amazing! Blew my socks off away.

The mod's name is very unassuming that I thought it was just a minimal lo-fi graphics tweak this entire time.

It does crash though and has some bugs. Namely sometimes monsters are missing a "+COUNTKILL" so I can't get 100% monster kills. I think it happens with spawned monsters like Archvile, maybe Pain Elemental does something too. Crashes are random and happen 5% of the time, I can't seem to pinpoint what causes them.
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jdredalert
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Re: Angled Doom v0.8, ADP v2.1 and AD Lite v1.1

Post by jdredalert »

Thank you for your kind words, Spaceman!

I never considered to stack my creations in the same odds as the great ones you mentioned above, so i'm beyond flattered!

It's good to know about those bugs. I'm willing to iron those out soon. I've been messing with Angled Doom these days so i can return to form, but i can't really tell anything about a release date yet because, to be honest, i don't know when it will be ready. I've just incorporated some of the fixes and suggestions from the previous page and i'm tweaking some of the effects of the base mod, but i'm also having some new ideas of content here, that i rather not spoil right now....

Now, in regards of AD Plus random crashes, back when i was working on the mod i never experienced those - but let's be frank, GZDoom changed A LOT in years, so it's possible that something in the mod has broken during the passage of time. Considering that i am working on a new version of Angled Doom, i believe that updating AD Plus will be a must or otherwise i might break it even further. Again, i can't give you a solid date on a new release, but know that i will try to cover those issues.
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ArchDoomer
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Re: Angled Doom v0.8, ADP v2.1 and AD Lite v1.1

Post by ArchDoomer »

I'm already looking forward to a new version!! 😊

PS: When I play with various graphics mods, including relightning, my PC stutters massively as soon as I fire the BFG, for example, and the beams target multiple enemies. This seems to have a significant impact on the entire hardware. Perhaps there's an idea here for a patch.
And: the various modes of the improved shotgun/supershotgun (lightning & explosive) are way too OP in my opinion. I don't know if these modes are necessary.

Best regards
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jdredalert
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Re: Angled Doom v0.8, ADP v2.1 and AD Lite v1.1

Post by jdredalert »

I will take a look at it. I know the BFG in Angled Doom Plus can spawn a lot of different particle effects. The beams are rail attacks, and they all spawn a lot of particles in order to create the beam effect, which can tank performance, specially if you have other different graphics mods loaded - since they also take their toll into the system. Different hardware configurations also matters, so it can be a little delicate balance to achieve. I'm open to suggestions on how to work around the issues.

About the different firing modes for the improved guns, i made them in order to take down the rare monsters in ADP, since they can be spongy and hard, specially in the higher difficulties. I might nerf them somewhat, and see ways to change the game balance, maybe i can craft a new combat dynamic around that.
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ArchDoomer
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Re: Angled Doom v0.8, ADP v2.1 and AD Lite v1.1

Post by ArchDoomer »

Thank you for your reply!
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jdredalert
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Angled Doom triple update on the works!

Post by jdredalert »

Yeah, i guess everybody knows by now, but Angled Doom is back, and i can start talking about what is coming next. Quite e few updates have been made, i took the bug reports in the comments and went after them. Followed Weasel's tip and reworked all the enemy spawners, so no more enemies being active when they should not, and no more BOSSDEATH misbehavior. Also, i felt the need to update some of the graphics and tweak some effects, reducing the amount of particles for certain projectiles in favor of performance for weaker hardware. Here's a sneak peak of some of the changes:
Spoiler: Some screenshots

BUT! That's not the whole package. There's an extra bonus for you guys: Angled Doom 64 weapons.
Spoiler: Warning! Doom 64 Weapons ahead!


Most of them are from this mod on Nexus, by Schrotflinte12, with some personal touches and adaptations.

Truth is, save from a few minor tweaks, i could say that Angled Doo v0.9 is already done. But i can't release it by itself, or it would break compatibility with Angled Doom Plus. And since i'm here, why not update Lite version with the new sprites, right? So stay tuned for news. While i can't pinpoint an exact date for release, expect it to be out there in the next week or so. Maybe earlier, maybe later. One thing i can promise, all three files will be updated simultaneously, so everyone will be invited to the party.
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ArchDoomer
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Re: Angled Doom is on the works once again!

Post by ArchDoomer »

Jeeeeeeeesssssssssssss!!!!!!!!!!
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Spaceman333
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Re: Angled Doom is on the works once again!

Post by Spaceman333 »

Awesome!!
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jdredalert
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Re: Angled Doom TRIPLE UPDATE is out!

Post by jdredalert »

The wait is finally over. Angled Doom, Angled Doom Lite and Angled Doom Plus are updated. Links on the first page.

Have fun! :wink:
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ArchDoomer
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Re: Angled Doom TRIPLE UPDATE is out!

Post by ArchDoomer »

Well, I'm really excited. I'll test it right away. Thanks!!
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