Cluster Pic Weirdness

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IgnyteZero
Posts: 20
Joined: Thu Jan 16, 2025 12:17 pm
Operating System Version (Optional): Windows 10

Cluster Pic Weirdness

Post by IgnyteZero »

So, in my wad I'm running Doom2 UDMF format and have a total of six clusters defined in my Mapinfo lump.

I'm using the pic command for the clusters to set mission briefing backgrounds for them.
Like this

pic = "SCREEN1"

The pictures are all in PNG and have a resolution of 960x538 pixels (16:9).
Now when I run the wad the first four backgrounds show up perfectly for each cluster, but when you get tot he fifth it scales weirdly and only shows the upper left 20-25% of the image ingame.

I can shrink the resolution of the image,and more of it will be shown, but it still doesn't automatically scale with the screen as the previous ones does.

Any idea why this happens? I can't see any logical reason why it won't scale the screen for the fifth cluster just like it does for the previous ones. Is it a bug/limitation in GZDoom or is it something I'm completely mssing here?
IgnyteZero
Posts: 20
Joined: Thu Jan 16, 2025 12:17 pm
Operating System Version (Optional): Windows 10

Re: Cluster Pic Weirdness

Post by IgnyteZero »

Martyee wrote: Sun Jun 08, 2025 10:24 pm Here’s what to try:
...
Thanks for the reply. I'll try those steps and se if it makes any difference. Crossing fingers, hoping it helps.
User avatar
Enjay
 
 
Posts: 26928
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland

Re: Cluster Pic Weirdness

Post by Enjay »

IgnyteZero wrote: Tue Jun 10, 2025 6:41 am Thanks for the reply. I'll try those steps and se if it makes any difference. Crossing fingers, hoping it helps.
For info, I have split the post that you are referring to. It contained very generic and not particularly useful information. It was probably posted by a bot.


As for your actual problem, could you post your entire mapinfo for people to look at? It's a bit hard to figure out what is wrong from one line.

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