DoomRLA EXTENDED [1.1d] - Two new classes! More stuff!
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Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: DoomRLA EXTENDED [1.1c] - Two new classes! More stuff!
Anything related to Legacy of Rust that's OPTIONAL (meaning it can be turned on or off for those that dont have it yet) planned to be added
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Re: DoomRLA EXTENDED [1.1c] - Two new classes! More stuff!
Is there any "quick melee" key for the trespasser ?
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Re: DoomRLA EXTENDED [1.1c] - Two new classes! More stuff!
This mod also needs 4.14.0 fixing but it's just one error and should be easy. Thanks for fixing Corruption Cards.
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Re: DoomRLA EXTENDED [1.1c] - Two new classes! More stuff!
fakemai wrote:
> This mod also needs 4.14.0 fixing but it's just one error and should be
> easy. Thanks for fixing Corruption Cards.
Hello, I noticed there seemed to be a single error keeping this mod from working for me, are you able to get the mod to run somehow?
> This mod also needs 4.14.0 fixing but it's just one error and should be
> easy. Thanks for fixing Corruption Cards.
Hello, I noticed there seemed to be a single error keeping this mod from working for me, are you able to get the mod to run somehow?
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Re: DoomRLA EXTENDED [1.1c] - Two new classes! More stuff!
Code: Select all
drlax/zscript/DRLAX/familiars/FamiliarBase.zscript line 763
fams.Push(AllActorClasses[i]);
Change to:
fams.Push((class <DRLAX_FamiliarBase>)(AllActorClasses[i]));
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Re: DoomRLA EXTENDED [1.1c] - Two new classes! More stuff!
fakemai wrote:
> [code]drlax/zscript/DRLAX/familiars/FamiliarBase.zscript line 763
> fams.Push(AllActorClasses[i]);
> Change to:
> fams.Push((class <DRLAX_FamiliarBase>)(AllActorClasses[i]));[/code]
Worked perfectly for me, thanks!
> [code]drlax/zscript/DRLAX/familiars/FamiliarBase.zscript line 763
> fams.Push(AllActorClasses[i]);
> Change to:
> fams.Push((class <DRLAX_FamiliarBase>)(AllActorClasses[i]));[/code]
Worked perfectly for me, thanks!
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Re: DoomRLA EXTENDED [1.1c] - Two new classes! More stuff!
Can confirm this also works for me and even mobile!
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Re: DoomRLA EXTENDED [1.1c] - Two new classes! More stuff!
Look, I tried to load both DRLA and the Extended Mod, and I am using the new version of GZdoom but all I got is this
I1 warnings while compiling DRLAX_1.1c.pk3:zscript.txt
GScript error, "DRLAX_1.1c.pk3:actors/classes/mechanoid.txt" line 3:
GParent type 'DoomRLPlayer' not found in DoomRLMechanoid
GScript error, "DRLAX_1.1c.pk3:actors/classes/mechanoid.txt"G line 5:
G'Player.DisplayName' requires an actor of type 'PlayerPawn'
Execution could not continue.
Script error, "DRLAX_1.1c.pk3:actors/classes/mechanoid.txt" line 5:
Unexpected 'Mechanoid' in definition of 'DoomRLMechanoid'
I1 warnings while compiling DRLAX_1.1c.pk3:zscript.txt
GScript error, "DRLAX_1.1c.pk3:actors/classes/mechanoid.txt" line 3:
GParent type 'DoomRLPlayer' not found in DoomRLMechanoid
GScript error, "DRLAX_1.1c.pk3:actors/classes/mechanoid.txt"G line 5:
G'Player.DisplayName' requires an actor of type 'PlayerPawn'
Execution could not continue.
Script error, "DRLAX_1.1c.pk3:actors/classes/mechanoid.txt" line 5:
Unexpected 'Mechanoid' in definition of 'DoomRLMechanoid'
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Re: DoomRLA EXTENDED [1.1c] - Two new classes! More stuff!
This is an addon to DoomRL Arsenal so you can't load it by itself. This is the general order, use a loader like DoomRunner.
- LegenDoom Lite (optional)
- DoomRL Arsenal
- DoomRL Arsenal Brightmaps (optional)
- DoomRL Monsters
- DoomRL Monsters Brightmaps (optional)
- DRLAX
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Re: DoomRLA EXTENDED [1.1c] - Two new classes! More stuff!
Or just use SLADE, which will let you modify it "in-place*".
*It'll handle all the boring file manipulation for you.
*It'll handle all the boring file manipulation for you.
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Re: DoomRLA EXTENDED [1.1c] - Two new classes! More stuff!
I tried doing it with a Loader and all I got is This, the Error is Long but I'll shorten to this
IScript warning, "DRLAX_1.1c.pk3:actors/drlax_misc.txt" line 137:
IUnknown class name 'RLResurrectionFire' of type 'Actor'
IScript warning, "DRLAX_1.1c.pk3:actors/drlax_misc.txt" line 139:
IUnknown class name 'RLFormerOverwatch' of type 'Actor'
IScript warning, "DRLAX_1.1c.pk3:actors/drlax_misc.txt" line 140:
IUnknown class name 'RLResurrectionFire' of type 'Actor'
IScript warning, "DRLAX_1.1c.pk3:actors/drlax_misc.txt" line 144:
IUnknown class name 'RLResurrectionFire' of type 'Actor'
Execution could not continue.
1 errors, 729 warnings while parsing scripts
IScript warning, "DRLAX_1.1c.pk3:actors/drlax_misc.txt" line 137:
IUnknown class name 'RLResurrectionFire' of type 'Actor'
IScript warning, "DRLAX_1.1c.pk3:actors/drlax_misc.txt" line 139:
IUnknown class name 'RLFormerOverwatch' of type 'Actor'
IScript warning, "DRLAX_1.1c.pk3:actors/drlax_misc.txt" line 140:
IUnknown class name 'RLResurrectionFire' of type 'Actor'
IScript warning, "DRLAX_1.1c.pk3:actors/drlax_misc.txt" line 144:
IUnknown class name 'RLResurrectionFire' of type 'Actor'
Execution could not continue.
1 errors, 729 warnings while parsing scripts
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Re: DoomRLA EXTENDED [1.1d] - Two new classes! More stuff!
Sorry for the delay, but here's a fixed version for the latest version of GZDoom. It doesn't add anything else, just fixes the startup crash!
DRLA Extended 1.1d
DRLA Extended 1.1d