DoomRLA EXTENDED [1.1d] - Two new classes! More stuff!

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
AliciaPendragon
Posts: 206
Joined: Wed Jun 07, 2023 8:46 am
Preferred Pronouns: She/Her
Operating System Version (Optional): Windows 10
Location: Gensokyo

Re: DoomRLA EXTENDED [1.1c] - Two new classes! More stuff!

Post by AliciaPendragon »

Anything related to Legacy of Rust that's OPTIONAL (meaning it can be turned on or off for those that dont have it yet) planned to be added
greenbelt
Posts: 1
Joined: Thu Sep 26, 2024 8:33 am

Re: DoomRLA EXTENDED [1.1c] - Two new classes! More stuff!

Post by greenbelt »

Is there any "quick melee" key for the trespasser ?
User avatar
fakemai
Posts: 365
Joined: Mon Feb 12, 2018 12:26 am
Graphics Processor: Intel (Legacy GZDoom)
Location: Australia

Re: DoomRLA EXTENDED [1.1c] - Two new classes! More stuff!

Post by fakemai »

This mod also needs 4.14.0 fixing but it's just one error and should be easy. Thanks for fixing Corruption Cards.
Redgrieve
Posts: 3
Joined: Thu Mar 27, 2025 10:06 pm
Preferred Pronouns: He/Him

Re: DoomRLA EXTENDED [1.1c] - Two new classes! More stuff!

Post by Redgrieve »

fakemai wrote:
> This mod also needs 4.14.0 fixing but it's just one error and should be
> easy. Thanks for fixing Corruption Cards.

Hello, I noticed there seemed to be a single error keeping this mod from working for me, are you able to get the mod to run somehow?
User avatar
fakemai
Posts: 365
Joined: Mon Feb 12, 2018 12:26 am
Graphics Processor: Intel (Legacy GZDoom)
Location: Australia

Re: DoomRLA EXTENDED [1.1c] - Two new classes! More stuff!

Post by fakemai »

Code: Select all

drlax/zscript/DRLAX/familiars/FamiliarBase.zscript line 763
fams.Push(AllActorClasses[i]);
Change to:
fams.Push((class <DRLAX_FamiliarBase>)(AllActorClasses[i]));
Nanarchy
Posts: 3
Joined: Fri Mar 28, 2025 9:45 am
Preferred Pronouns: No Preference
Operating System Version (Optional): W11 24H2
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Re: DoomRLA EXTENDED [1.1c] - Two new classes! More stuff!

Post by Nanarchy »

fakemai wrote:
> [code]drlax/zscript/DRLAX/familiars/FamiliarBase.zscript line 763
> fams.Push(AllActorClasses[i]);
> Change to:
> fams.Push((class <DRLAX_FamiliarBase>)(AllActorClasses[i]));[/code]


Worked perfectly for me, thanks!
cosmos10040
Posts: 200
Joined: Mon Dec 20, 2021 6:16 am
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: DoomRLA EXTENDED [1.1c] - Two new classes! More stuff!

Post by cosmos10040 »

Can confirm this also works for me and even mobile!
VaStarPlus
Posts: 2
Joined: Fri Jan 17, 2025 3:26 pm

Re: DoomRLA EXTENDED [1.1c] - Two new classes! More stuff!

Post by VaStarPlus »

Look, I tried to load both DRLA and the Extended Mod, and I am using the new version of GZdoom but all I got is this

I1 warnings while compiling DRLAX_1.1c.pk3:zscript.txt
GScript error, "DRLAX_1.1c.pk3:actors/classes/mechanoid.txt" line 3:
GParent type 'DoomRLPlayer' not found in DoomRLMechanoid
GScript error, "DRLAX_1.1c.pk3:actors/classes/mechanoid.txt"G line 5:
G'Player.DisplayName' requires an actor of type 'PlayerPawn'


Execution could not continue.
Script error, "DRLAX_1.1c.pk3:actors/classes/mechanoid.txt" line 5:
Unexpected 'Mechanoid' in definition of 'DoomRLMechanoid'
User avatar
fakemai
Posts: 365
Joined: Mon Feb 12, 2018 12:26 am
Graphics Processor: Intel (Legacy GZDoom)
Location: Australia

Re: DoomRLA EXTENDED [1.1c] - Two new classes! More stuff!

Post by fakemai »

This is an addon to DoomRL Arsenal so you can't load it by itself. This is the general order, use a loader like DoomRunner.
  • LegenDoom Lite (optional)
  • DoomRL Arsenal
  • DoomRL Arsenal Brightmaps (optional)
  • DoomRL Monsters
  • DoomRL Monsters Brightmaps (optional)
  • DRLAX
Even with that though the mod needs to be patched as above, for that extract DRLAX to a directory, change the relevant file. Optionally zip it again but GZDoom can load directories.
yum13241
Posts: 861
Joined: Mon May 10, 2021 8:08 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): EndeavorOS (basically Arch)
Graphics Processor: Intel with Vulkan/Metal Support

Re: DoomRLA EXTENDED [1.1c] - Two new classes! More stuff!

Post by yum13241 »

Or just use SLADE, which will let you modify it "in-place*".

*It'll handle all the boring file manipulation for you.
VaStarPlus
Posts: 2
Joined: Fri Jan 17, 2025 3:26 pm

Re: DoomRLA EXTENDED [1.1c] - Two new classes! More stuff!

Post by VaStarPlus »

I tried doing it with a Loader and all I got is This, the Error is Long but I'll shorten to this

IScript warning, "DRLAX_1.1c.pk3:actors/drlax_misc.txt" line 137:
IUnknown class name 'RLResurrectionFire' of type 'Actor'
IScript warning, "DRLAX_1.1c.pk3:actors/drlax_misc.txt" line 139:
IUnknown class name 'RLFormerOverwatch' of type 'Actor'
IScript warning, "DRLAX_1.1c.pk3:actors/drlax_misc.txt" line 140:
IUnknown class name 'RLResurrectionFire' of type 'Actor'
IScript warning, "DRLAX_1.1c.pk3:actors/drlax_misc.txt" line 144:
IUnknown class name 'RLResurrectionFire' of type 'Actor'

Execution could not continue.
1 errors, 729 warnings while parsing scripts
User avatar
Cutmanmike
Posts: 11350
Joined: Mon Oct 06, 2003 3:41 pm
Operating System Version (Optional): Windows 10
Location: United Kingdom

Re: DoomRLA EXTENDED [1.1d] - Two new classes! More stuff!

Post by Cutmanmike »

Sorry for the delay, but here's a fixed version for the latest version of GZDoom. It doesn't add anything else, just fixes the startup crash!

DRLA Extended 1.1d

Return to “Gameplay Mods”