[v1.1 out now] Helmeter - Dynamic, reactive visor HUD

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DaDude001
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[v1.1 out now] Helmeter - Dynamic, reactive visor HUD

Post by DaDude001 »

HUD mod I made, to practice ZScript and because most visor HUDs are bloated and/or outdated.
Has many features, including dynamic cracking, swaying, blood, startup/death sequences, and more.
Many features are also configurable, make sure to check the options before playing!
Requires at least GZDoom v4.11.0. Tested in 4.11.3, 4.13.2, and 4.14.0.

Should support most gameplay mods, although some elements of their UI will not show up here.
If you want to make your own versions that support them, go ahead. (If you can stomach my god-awful code that is)
Also has built-in support for Brutal Doom v22.

Preview video:
https://www.youtube.com/watch?v=Mv_RpXrnen4
(I tried to embed and it didn't work for some reason)

Outdated preview screenshots (with Beautiful Doom): https://imgur.com/a/gzdoom-helmeter-hud ... se-rrD7hBI
Download link (github): https://github.com/DaDude001/doom_helmeter/releases/

Sorry about the crappy name, it was the first think that came to my head when I started working on this, and it stuck around...
Last edited by DaDude001 on Wed Apr 16, 2025 3:45 pm, edited 2 times in total.
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Carrotear
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Re: Helmeter - Dynamic, reactive visor HUD

Post by Carrotear »

Oooh, me likey.
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DaDude001
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Re: [v1.1 out now] Helmeter - Dynamic, reactive visor HUD

Post by DaDude001 »

v1.1 is out now, with a nifty little showcase to go with it

Changelog:
-Added a 5th crack to the visor
-Fixed helmet top graphic using an outdated design without holes for the armor overlay (oops)
-Added a cool little animation when you are damaged and have armor
cosmos10040
Posts: 200
Joined: Mon Dec 20, 2021 6:16 am
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: [v1.1 out now] Helmeter - Dynamic, reactive visor HUD

Post by cosmos10040 »

Keep getting vm aborts:

GVM execution aborted: tried to read from address zero. In function parameter "self"

Called from Actor.FindInventory [Native]
Called from BaseStatusBar.CheckInventory at gzdoom_dev_gl3.pk3:zscript/ui/statusbar/statusbar.zs, line 664
Called from Helmeter.ProcessNotify at helmeter_v1.1.pk3:zscript/helmeter.zsc, line 594
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DaDude001
Posts: 6
Joined: Wed Apr 08, 2020 7:36 pm
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Re: [v1.1 out now] Helmeter - Dynamic, reactive visor HUD

Post by DaDude001 »

Should be fixed now.
cosmos10040
Posts: 200
Joined: Mon Dec 20, 2021 6:16 am
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: [v1.1 out now] Helmeter - Dynamic, reactive visor HUD

Post by cosmos10040 »

Works perfectly! Lots of options too! Would be cool ifni can scale the items on the side of the visor.
cosmos10040
Posts: 200
Joined: Mon Dec 20, 2021 6:16 am
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: [v1.1 out now] Helmeter - Dynamic, reactive visor HUD

Post by cosmos10040 »

I had an issue with the screen being red turns out if had another hud that went on when player dies and screen turned red, conflict solved.

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