HUD mod I made, to practice ZScript and because most visor HUDs are bloated and/or outdated.
Has many features, including dynamic cracking, swaying, blood, startup/death sequences, and more.
Many features are also configurable, make sure to check the options before playing!
Requires at least GZDoom v4.11.0. Tested in 4.11.3, 4.13.2, and 4.14.0.
Should support most gameplay mods, although some elements of their UI will not show up here.
If you want to make your own versions that support them, go ahead. (If you can stomach my god-awful code that is)
Also has built-in support for Brutal Doom v22.
Preview video:
https://www.youtube.com/watch?v=Mv_RpXrnen4
(I tried to embed and it didn't work for some reason)
Outdated preview screenshots (with Beautiful Doom): https://imgur.com/a/gzdoom-helmeter-hud ... se-rrD7hBI
Download link (github): https://github.com/DaDude001/doom_helmeter/releases/
Sorry about the crappy name, it was the first think that came to my head when I started working on this, and it stuck around...
[v1.1 out now] Helmeter - Dynamic, reactive visor HUD
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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[v1.1 out now] Helmeter - Dynamic, reactive visor HUD
Last edited by DaDude001 on Wed Apr 16, 2025 3:45 pm, edited 2 times in total.
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Re: Helmeter - Dynamic, reactive visor HUD
Oooh, me likey.
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Re: [v1.1 out now] Helmeter - Dynamic, reactive visor HUD
v1.1 is out now, with a nifty little showcase to go with it
Changelog:
-Added a 5th crack to the visor
-Fixed helmet top graphic using an outdated design without holes for the armor overlay (oops)
-Added a cool little animation when you are damaged and have armor
Changelog:
-Added a 5th crack to the visor
-Fixed helmet top graphic using an outdated design without holes for the armor overlay (oops)
-Added a cool little animation when you are damaged and have armor
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- Posts: 200
- Joined: Mon Dec 20, 2021 6:16 am
- Graphics Processor: ATI/AMD (Modern GZDoom)
Re: [v1.1 out now] Helmeter - Dynamic, reactive visor HUD
Keep getting vm aborts:
GVM execution aborted: tried to read from address zero. In function parameter "self"
Called from Actor.FindInventory [Native]
Called from BaseStatusBar.CheckInventory at gzdoom_dev_gl3.pk3:zscript/ui/statusbar/statusbar.zs, line 664
Called from Helmeter.ProcessNotify at helmeter_v1.1.pk3:zscript/helmeter.zsc, line 594
GVM execution aborted: tried to read from address zero. In function parameter "self"
Called from Actor.FindInventory [Native]
Called from BaseStatusBar.CheckInventory at gzdoom_dev_gl3.pk3:zscript/ui/statusbar/statusbar.zs, line 664
Called from Helmeter.ProcessNotify at helmeter_v1.1.pk3:zscript/helmeter.zsc, line 594
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Re: [v1.1 out now] Helmeter - Dynamic, reactive visor HUD
Should be fixed now.
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Re: [v1.1 out now] Helmeter - Dynamic, reactive visor HUD
Works perfectly! Lots of options too! Would be cool ifni can scale the items on the side of the visor.
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Re: [v1.1 out now] Helmeter - Dynamic, reactive visor HUD
I had an issue with the screen being red turns out if had another hud that went on when player dies and screen turned red, conflict solved.