https://zdoom.org/wiki/A_Warp
Wrong description for WARPF_BOB. It only accounts for bobbing of the warp-to actor. If the warped actor's has FLOATBOB flag, not only is bobbing phase unchanged, but it won't even appear in the correct position at the frame on which A_Warp is called, because A_Warp fully ignores its own bobbing.
ZDoom Wiki Thread
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Re: ZDoom Wiki Thread
https://zdoom.org/wiki/ZScript_actor_flags
> The only flags which cannot be changed this way are NOSECTOR and NOBLOCKMAP
Also COUNT* flags must be changed using A_ChangeCountFlags to update counts on the level.
https://zdoom.org/wiki/A_SpawnParticleEx
size is the diagonal size of the particle, so you must multiply the desired size of the side of the square by sqrt(2).
Due to a bug (I assume) particle textures appear rotated by 180 degrees, you need to set startroll to 180 and specify SPF_ROLL to counteract this.
[edit] Nevermind, found them, thanks
> The only flags which cannot be changed this way are NOSECTOR and NOBLOCKMAP
Also COUNT* flags must be changed using A_ChangeCountFlags to update counts on the level.
https://zdoom.org/wiki/A_SpawnParticleEx
size is the diagonal size of the particle, so you must multiply the desired size of the side of the square by sqrt(2).
Due to a bug (I assume) particle textures appear rotated by 180 degrees, you need to set startroll to 180 and specify SPF_ROLL to counteract this.
Do you have a link to an account of one of them? Forum lacks search field in member list. I wrote to Jekyll Grim Payne, he's the only one of them in admins list, but the message is still in Outbox, which probably means he didn't read it.
[edit] Nevermind, found them, thanks