when i drag "Myhouse.wad" i have this error OS: Windows 10 (NT 10.0) Build 19045
GZDoom version g4.14.0
Max. texture size: 16384
Max. texture units: 32
Max. varying: 64
Max. combined shader storage blocks: 96
Max. vertex shader storage blocks: 96
Resolution: 958 x 1008
I_Init: Setting up machine state.
CPU speed: 3593 MHz
CPU Vendor ID: AuthenticAMD
Name: AMD Ryzen 5 3500X 6-Core Processor
Family 23 (23), Model 113, Stepping 0
Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 AVX AVX2 F16C FMA3 BMI1 BMI2 HyperThreading
V_Init: allocate screen.
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
GScript error, "myhouse.pk3:zscript" line 75:
GCannot convert to name
Execution could not continue.
1 errors while parsing scripts
Bugs when demarring myhouse.wad
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If you want help you're going to have to provide lots of info. Like what is your hardware, what is your operating system, what version of GZDoom/LZDoom/whatever you're using, what mods you're loading, how you're loading it, what you've already tried for fixing the problem, and anything else that is even remotely relevant to the problem.
We can't magically figure out what it is if you're going to be vague, and if we feel like you're just wasting our time with guessing games we will act like that's what you're really doing and won't help you.
Contrary to popular belief, we are not all-knowing-all-seeing magical beings!
If you want help you're going to have to provide lots of info. Like what is your hardware, what is your operating system, what version of GZDoom/LZDoom/whatever you're using, what mods you're loading, how you're loading it, what you've already tried for fixing the problem, and anything else that is even remotely relevant to the problem.
We can't magically figure out what it is if you're going to be vague, and if we feel like you're just wasting our time with guessing games we will act like that's what you're really doing and won't help you.
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Re: Bugs when demarring myhouse.wad
viewtopic.php?t=79997
Agent_Ash from Discord wrote: Making MyHouse.pk3 work in GZDoom 4.14.0 is a one-line fix:
- Open myhouse.pk3 wad in SLADE
- Find the file called ZScript
- In line 75 replace weapons.push(int(weap)); with weapons.push(weap);