- copy vid_dontdowait from GZDoom
- backend update from GZDoom.
- fixed use of wrong file lookup function in map patching code.
- Blood: fix placement of powerup counters on alt HUD
- SW: fix shadow size math.
- sw: widescreen menu background
- SW: fix sector object setup.
- don't spam the console log if there's math errors - mostly affects Linux/MacOS because there is no distinction from console apps or GUI apps so they put all the data in the console which can cause lag
- SW: removed several unused sound functions.
- Validate the file reader in DoOpenResourceFile.
- avoid floats in integer math.
- Duke: add range checks for accessing the moves array
- account for 'amess96.voc' being renamed in the World Tour re-recordings.
- SW: fixed use of sound attribute array.
- Blood: fixed messed up math in podAttack.
- Duke: fixed animated static monitors.
- Duke: lower the coordinate precision for calculating the sector's center for ST09 to original Build.
- toolchain support: make gcc14 happy
Raze 1.11.0 Released
Moderator: GZDoom Developers
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Raze 1.11.0 Released
Download (OpenGL 3.3/OpenGL ES 2.0 and higher required)
fixes:
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Re: Raze 1.11.0 Released
The Windows build won't launch without bz2.dll.
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Re: Raze 1.11.0 Released
Thank you, should be fixed now.
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Re: Raze 1.11.0 Released
What is better motor rase or zdoom ? I want play ultimate doom with like good graphics, you know ?
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Re: Raze 1.11.0 Released
Raze is not for playing Ultimate Doom and will likely never play Ultimate Doom, use GZDoom for that.
A GZDoom release is in the works but still have a few loose ends to tie up before that.
A GZDoom release is in the works but still have a few loose ends to tie up before that.
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Re: Raze 1.11.0 Released
Windows package updated again to fix .ogg sounds not loading correctly - seems if you build without vcpkg you get the old libsndfile library name and so the naming scheme was incorrect.