I think I must need to define the new frames of the custom texture in a TEXTURES definition.. But that's about as far as I get.
Here is video of the issue: https://streamable.com/rlt1b0
this is all my TEXTURES def is:
Code: Select all
Texture SILVER2, 128, 256
{
XScale 2.0
YScale 2.0
Patch SLVR2, 0, 0
Patch SLVR2a, 0, 0
Patch SLVR2b, 0, 0
Patch SLVR2c, 0, 0
Patch SLVR2d, 0, 0
Patch SLVR2e, 0, 0
Patch SLVR2f, 0, 0
Patch SLVR2g, 0, 0
Patch SLVR2h, 0, 0
}
Code: Select all
TEXTURE silver2
Pic slvr2 Tics 12
Pic slvr2a Tics 2
Pic slvr2b Tics 2
Pic slvr2c Tics 2
Pic slvr2d Tics 2
Pic slvr2e Tics 2
Pic slvr2f Tics 2
Pic slvr2g Tics 2
Pic slvr2h Tics 24
Pic slvr2g Tics 2
Pic slvr2f Tics 2
Pic slvr2e Tics 2
Pic slvr2d Tics 2
Pic slvr2c Tics 2
Pic slvr2b Tics 2
Pic slvr2a Tics 2
Code: Select all
brightmap flat SILVER2 { map "BRIGHTMAPS/BM.SILVER2.png" DISABLEFULLBRIGHT }
What am I doing wrong here guys?