DoomRLA EXTENDED [1.1c] - Two new classes! More stuff!
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: DoomRLA EXTENDED [1.1c] - Two new classes! More stuff!
Anything related to Legacy of Rust that's OPTIONAL (meaning it can be turned on or off for those that dont have it yet) planned to be added
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Re: DoomRLA EXTENDED [1.1c] - Two new classes! More stuff!
Is there any "quick melee" key for the trespasser ?
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Re: DoomRLA EXTENDED [1.1c] - Two new classes! More stuff!
This mod also needs 4.14.0 fixing but it's just one error and should be easy. Thanks for fixing Corruption Cards.
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Re: DoomRLA EXTENDED [1.1c] - Two new classes! More stuff!
fakemai wrote:
> This mod also needs 4.14.0 fixing but it's just one error and should be
> easy. Thanks for fixing Corruption Cards.
Hello, I noticed there seemed to be a single error keeping this mod from working for me, are you able to get the mod to run somehow?
> This mod also needs 4.14.0 fixing but it's just one error and should be
> easy. Thanks for fixing Corruption Cards.
Hello, I noticed there seemed to be a single error keeping this mod from working for me, are you able to get the mod to run somehow?
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Re: DoomRLA EXTENDED [1.1c] - Two new classes! More stuff!
Code: Select all
drlax/zscript/DRLAX/familiars/FamiliarBase.zscript line 763
fams.Push(AllActorClasses[i]);
Change to:
fams.Push((class <DRLAX_FamiliarBase>)(AllActorClasses[i]));
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Re: DoomRLA EXTENDED [1.1c] - Two new classes! More stuff!
fakemai wrote:
> [code]drlax/zscript/DRLAX/familiars/FamiliarBase.zscript line 763
> fams.Push(AllActorClasses[i]);
> Change to:
> fams.Push((class <DRLAX_FamiliarBase>)(AllActorClasses[i]));[/code]
Worked perfectly for me, thanks!
> [code]drlax/zscript/DRLAX/familiars/FamiliarBase.zscript line 763
> fams.Push(AllActorClasses[i]);
> Change to:
> fams.Push((class <DRLAX_FamiliarBase>)(AllActorClasses[i]));[/code]
Worked perfectly for me, thanks!
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Re: DoomRLA EXTENDED [1.1c] - Two new classes! More stuff!
Can confirm this also works for me and even mobile!