DoomRLA EXTENDED [1.1c] - Two new classes! More stuff!

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AliciaPendragon
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Re: DoomRLA EXTENDED [1.1c] - Two new classes! More stuff!

Post by AliciaPendragon »

Anything related to Legacy of Rust that's OPTIONAL (meaning it can be turned on or off for those that dont have it yet) planned to be added
greenbelt
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Re: DoomRLA EXTENDED [1.1c] - Two new classes! More stuff!

Post by greenbelt »

Is there any "quick melee" key for the trespasser ?
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fakemai
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Re: DoomRLA EXTENDED [1.1c] - Two new classes! More stuff!

Post by fakemai »

This mod also needs 4.14.0 fixing but it's just one error and should be easy. Thanks for fixing Corruption Cards.
Redgrieve
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Re: DoomRLA EXTENDED [1.1c] - Two new classes! More stuff!

Post by Redgrieve »

fakemai wrote:
> This mod also needs 4.14.0 fixing but it's just one error and should be
> easy. Thanks for fixing Corruption Cards.

Hello, I noticed there seemed to be a single error keeping this mod from working for me, are you able to get the mod to run somehow?
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fakemai
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Re: DoomRLA EXTENDED [1.1c] - Two new classes! More stuff!

Post by fakemai »

Code: Select all

drlax/zscript/DRLAX/familiars/FamiliarBase.zscript line 763
fams.Push(AllActorClasses[i]);
Change to:
fams.Push((class <DRLAX_FamiliarBase>)(AllActorClasses[i]));
Nanarchy
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Re: DoomRLA EXTENDED [1.1c] - Two new classes! More stuff!

Post by Nanarchy »

fakemai wrote:
> [code]drlax/zscript/DRLAX/familiars/FamiliarBase.zscript line 763
> fams.Push(AllActorClasses[i]);
> Change to:
> fams.Push((class <DRLAX_FamiliarBase>)(AllActorClasses[i]));[/code]


Worked perfectly for me, thanks!
cosmos10040
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Re: DoomRLA EXTENDED [1.1c] - Two new classes! More stuff!

Post by cosmos10040 »

Can confirm this also works for me and even mobile!

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