Hi there.
Lets say I want to make a Door using Pillar_Open, or any other function that moves ceiling and floor at the same time,is it possible to make the "doortrack" not move at all? I was messing around with upper/lower unpegged here but I could not achieve it.
is it possible? If so, how?
Thanks in advance!
Can a texture not follow ceiling AND floor?
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Re: Can a texture not follow ceiling AND floor?
I think this is unlikely to be possible.
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Re: Can a texture not follow ceiling AND floor?
Thanks anyway.
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Re: Can a texture not follow ceiling AND floor?
I'd try to make it a separate sector instead of just a linedef.
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Re: Can a texture not follow ceiling AND floor?
Yep, I often do that if If have a need for something like Ravick is asking about:
Highlighted lines have DOORTRAK on them and, because they are not attached to the moving sector, the texture doesn't move when the ceiling/floor of the door does.
Such a construct is barely noticeable in game, but I acknowledge that it won't suit every circumstance.
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Re: Can a texture not follow ceiling AND floor?
Thank you, guys!