Can a texture not follow ceiling AND floor?

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Ravick
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Joined: Sun Aug 22, 2010 10:59 pm
Location: Tubarão, Brasil

Can a texture not follow ceiling AND floor?

Post by Ravick »

Hi there.

Lets say I want to make a Door using Pillar_Open, or any other function that moves ceiling and floor at the same time,is it possible to make the "doortrack" not move at all? I was messing around with upper/lower unpegged here but I could not achieve it.

is it possible? If so, how?

Thanks in advance! :)
tom22
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Joined: Wed Dec 04, 2024 1:12 am

Re: Can a texture not follow ceiling AND floor?

Post by tom22 »

I think this is unlikely to be possible.
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Ravick
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Re: Can a texture not follow ceiling AND floor?

Post by Ravick »

Thanks anyway. :)
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axredneck
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Re: Can a texture not follow ceiling AND floor?

Post by axredneck »

I'd try to make it a separate sector instead of just a linedef.
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Enjay
 
 
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Re: Can a texture not follow ceiling AND floor?

Post by Enjay »

axredneck wrote: Sun Dec 08, 2024 11:23 am I'd try to make it a separate sector instead of just a linedef.
Yep, I often do that if If have a need for something like Ravick is asking about:

Image
Highlighted lines have DOORTRAK on them and, because they are not attached to the moving sector, the texture doesn't move when the ceiling/floor of the door does.
Such a construct is barely noticeable in game, but I acknowledge that it won't suit every circumstance.
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Ravick
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Re: Can a texture not follow ceiling AND floor?

Post by Ravick »

Thank you, guys! :D

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