Can you iterate through all things (not actual thinkers / actors that have already spawned - but rather the spawning spots of those things) on a level ?
I want to get all the possible item spawning locations regardless of skill.
Get things spawn locations in ZScript
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Please bear in mind that the people helping you do not automatically know how much you know. You may be asked to upload your project file to look at. Don't be afraid to ask questions about what things mean, but also please be patient with the people trying to help you. (And helpers, please be patient with the person you're trying to help!)
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Re: Get things spawn locations in ZScript
Well somehow I stumbled upon something called LevelPostProcessor and it is just the thing I was looking for...