Removing the light from the player
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Please bear in mind that the people helping you do not automatically know how much you know. You may be asked to upload your project file to look at. Don't be afraid to ask questions about what things mean, but also please be patient with the people trying to help you. (And helpers, please be patient with the person you're trying to help!)
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Removing the light from the player
There seems to be a lightsource inside the doom player, that lit up walls when I get close to them. I'm not talking about the secors that becomes brighter, it's more of some sort of dynamic light that sits inside the camera. Anyone know how I can mod that away? Using the latest zdoom exe.
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Re: Removing the light from the player
This is just a guess, so I could be entirely wrong. Go to: Options -> Display Options -> Hardware Renderer. Set Fog mode to anything other than Radial.
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Re: Removing the light from the player
You are partly correct. This affects the behaviour of it, but I can't disable it. There's something emitting from the player and it comes from somewhere. If it's not a lamp, some other settings tells the world there's a player here and brightens close features.
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Re: Removing the light from the player
If you have Options -> Display Options -> Sector Light Mode set to Vanilla, try to set it to something else.