Super Mario 64 Tech Demo is a small side project I put together. It uses assets that I would not normally use on a more typical project. It is mainly meant to be a small sandbox where the player can check out some of what GZDoom can do.
Download Location 1
Download Location 2
Here is an earlier video of only the map:
Super Mario 64 Tech Demo
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Super Mario 64 Tech Demo
Last edited by SPZ1 on Sat Nov 09, 2024 2:14 pm, edited 1 time in total.
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- Posts: 362
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Re: Super Mario 64 Castle Exterior
Wow, I really like this. (Nintendo is coming for you)
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Re: Super Mario 64 Tech Demo
from waluigi being drunk and dead to yoshi throwing up this is brilliant stuff? i nocliped into the castle and im guessing this doesn't go any further at the moment but its amazing... what do you use to make those models? it makes no sense to me and id like to learn how to go about it
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Re: Super Mario 64 Tech Demo
I do all my 3D modelling with Blender and mostly in the MD3 format. Source models are from various games and consoles. I think the ones in this demo are mostly from Wii games that use the mdl0 format. You'll need BrresViewer for most mdl0 games and BrawlBox for Super Smash Bros Brawl.