Super Mario 64 Tech Demo

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SPZ1
Posts: 362
Joined: Wed Aug 02, 2017 3:01 pm
Location: Illinois

Super Mario 64 Tech Demo

Post by SPZ1 »

Super Mario 64 Tech Demo is a small side project I put together. It uses assets that I would not normally use on a more typical project. It is mainly meant to be a small sandbox where the player can check out some of what GZDoom can do.

Download Location 1
Download Location 2

Here is an earlier video of only the map:

Last edited by SPZ1 on Sat Nov 09, 2024 2:14 pm, edited 1 time in total.
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supremebiovizier
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Re: Super Mario 64 Castle Exterior

Post by supremebiovizier »

SWEET
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SPZ1
Posts: 362
Joined: Wed Aug 02, 2017 3:01 pm
Location: Illinois

Re: Super Mario 64 Castle Exterior

Post by SPZ1 »

I just got this Koopa Copter model up and running!

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rostuhan
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Graphics Processor: nVidia with Vulkan support
Location: Ukraine

Re: Super Mario 64 Castle Exterior

Post by rostuhan »

Wow, I really like this. (Nintendo is coming for you)
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SPZ1
Posts: 362
Joined: Wed Aug 02, 2017 3:01 pm
Location: Illinois

Re: Super Mario 64 Tech Demo

Post by SPZ1 »

The project is released today!

Download Location 1
Download Location 2
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supremebiovizier
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Re: Super Mario 64 Tech Demo

Post by supremebiovizier »

from waluigi being drunk and dead to yoshi throwing up this is brilliant stuff? i nocliped into the castle and im guessing this doesn't go any further at the moment but its amazing... what do you use to make those models? it makes no sense to me and id like to learn how to go about it
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SPZ1
Posts: 362
Joined: Wed Aug 02, 2017 3:01 pm
Location: Illinois

Re: Super Mario 64 Tech Demo

Post by SPZ1 »

I do all my 3D modelling with Blender and mostly in the MD3 format. Source models are from various games and consoles. I think the ones in this demo are mostly from Wii games that use the mdl0 format. You'll need BrresViewer for most mdl0 games and BrawlBox for Super Smash Bros Brawl.

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