4.13+ Crash Report

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Valherran
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4.13+ Crash Report

Post by Valherran »

Forwarding this for a friend, he has gotten this crash a number of times now. He is using Project Brutality, but their devs have stated it's GZDoom-related and should be forwarded here for fixing. This happens on both the latest stable and dev builds.
https://www.dropbox.com/scl/fi/16g1fzhy ... z9dnu&dl=0
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Rachael
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Re: 4.13+ Crash Report

Post by Rachael »

Valherran wrote: Sun Oct 27, 2024 2:05 am but their devs have stated it's GZDoom-related and should be forwarded here for fixing.
There's literally nothing we can do about that unless the code causing the crash is stripped down to a minimal reproducible example.
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Valherran
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Re: 4.13+ Crash Report

Post by Valherran »

He says walking through tons of charred corpses is what can cause it. Would it be the effects causing it?
dpJudas
 
 
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Re: 4.13+ Crash Report

Post by dpJudas »

A minimal reproducible example is something we can load up, run and immediately get a crash. Preferably doing as little else as possible to make it easier to debug. "Load up Project Brutality, play long enough to produce a tons of charred corpses and then maybe it will crash" is not it.
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Rachael
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Re: 4.13+ Crash Report

Post by Rachael »

We're not trying to be overly demanding - but the real honest truth is, bug fixing such as this is a bit of a cooperative effort and it does take a little bit of tit for tat from both sides. This is the nature of the beast - we can't fix what we can't see, it'd be the same in any other skill set - especially with a project as complex as GZDoom.
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Valherran
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Re: 4.13+ Crash Report

Post by Valherran »

I see... I will let him know.

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