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Download (OpenGLES 2.0 and higher) (note: Linux AppImage is not being published, for now, due to issues, same with Linux Portable)
Highlights:
- fixes a couple critical bugs introduced in 4.13.0
- a couple of QOL improvements
Full Changelog: https://github.com/ZDoom/gzdoom/compare ... ...g4.13.1
- Fix OpenGL shader to work with Apple's buggy GLSL compiler
- Resolve compiler warning about deconstructor syntax
- Added (SPF_)STRETCHPIXELS - for actors, makes rollsprites levelstretched, for particles, puts them back to the original stretch math as before, optional opt-in flag
- enable console subsystem for Windows with runtime detection - compiling GZDoom as a console app now shows printf's in the terminal that launched it like in Linux and Mac OS.
- allow getting checksum for current map
- add null check for canvas
- fov scales ortho
- sector damage code reverted due to some critical bugs, feature will be in next release