Check your Earthquake shake intensity in GZD's Display Options.Crazy_Deer wrote: ↑Fri Aug 30, 2024 10:15 pm I don't think the screen shake setting works. I turn it on but there's still no shake when shooting
Smooth Weapons Enhanced - Dae's Edition (13/11/24)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Smooth Weapons Enhanced - Dae's Edition
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Re: Smooth Weapons Enhanced - Dae's Edition
It works now, thanks a lot!Agitatio wrote: ↑Sat Aug 31, 2024 3:10 pmCheck your Earthquake shake intensity in GZD's Display Options.Crazy_Deer wrote: ↑Fri Aug 30, 2024 10:15 pm I don't think the screen shake setting works. I turn it on but there's still no shake when shooting
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Re: Smooth Weapons Enhanced - Dae's Edition
I installed the mod with gzdoom but i cant see the smooth weapons options menue in the game. the weapons are smooth though so idk why its not working properly
Update. i can find the options through the options search but i cant find it actually listed anywhere
Update. i can find the options through the options search but i cant find it actually listed anywhere
Last edited by XenoJiiva on Sat Sep 28, 2024 10:31 am, edited 1 time in total.
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Re: Smooth Weapons Enhanced - Dae's Edition
is there some documentation that explains what each of the options actually does? some of them are very self explanatory but what does responsive weapons do exactly?
Edit. apparently i am completely blind and didnt see the descriptions at the top of the screen that tells you what the options do
Edit. apparently i am completely blind and didnt see the descriptions at the top of the screen that tells you what the options do
Last edited by XenoJiiva on Sun Sep 29, 2024 6:43 am, edited 1 time in total.
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Re: Smooth Weapons Enhanced - Dae's Edition
Feature request if possible could the option be added to set the high quality weapon sounds per weapon be possible. some of them i like the high quality on some i prefer the old crunchy sounds
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Re: Smooth Weapons Enhanced - Dae's Edition
Apologies for lack of responses, I'll look into adding some of the requests when I get a lil time.
Yeah, it's still working here for me in LZDoom also.Agitatio wrote: ↑Sat Aug 31, 2024 3:10 pmCheck your Earthquake shake intensity in GZD's Display Options.Crazy_Deer wrote: ↑Fri Aug 30, 2024 10:15 pm I don't think the screen shake setting works. I turn it on but there's still no shake when shooting
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Re: Smooth Weapons Enhanced - Dae's Edition
Could you speed up the fire animation for the plasma rifle?
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Re: Smooth Weapons Enhanced - Dae's Edition
Added.CacoTwoShoes wrote: ↑Thu Aug 15, 2024 4:48 pmAnother welcome addition would be "ejected casings despawn the moment they hit the floor"
Tweaked a little more.
Link in OP.
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Re: Smooth Weapons Enhanced - Dae's Edition
I don't see a difference when selecting classic muzzle? Doesn't work with pistol? I'm using black gloves.
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Re: Smooth Weapons Enhanced - Dae's Edition
Working here on LZDoom, I checked the latest GZD and its working there also. The pistol difference is subtle but it's there.cosmos10040 wrote: ↑Sat Oct 26, 2024 11:32 am I don't see a difference when selecting classic muzzle? Doesn't work with pistol? I'm using black gloves.
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Re: Smooth Weapons Enhanced - Dae's Edition
Ah okay I will look closer.
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Re: Smooth Weapons Enhanced - Dae's Edition
Daedalus wrote:
> [quote=Vault post_id=1255729 time=1729056092 user_id=40025]
> Could you speed up the fire animation for the plasma rifle?
> [/quote]
>
> Tweaked a little more.
>
> Link in OP.
Absolutely fantastic, thank you!
> [quote=Vault post_id=1255729 time=1729056092 user_id=40025]
> Could you speed up the fire animation for the plasma rifle?
> [/quote]
>
> Tweaked a little more.
>
> Link in OP.
Absolutely fantastic, thank you!
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Re: Smooth Weapons Enhanced - Dae's Edition
Thank you a lot! I cannot express my gratitude.Daedalus wrote: ↑Thu Oct 24, 2024 8:12 amCacoTwoShoes wrote: ↑Thu Aug 15, 2024 4:48 pmAnother welcome addition would be "ejected casings despawn the moment they hit the floor"
Added.
Speaking of the "Responsive weapons" option, is it just my brain playing tricks on me or it doesn't actually affect the fire rate of Pistol & Shotgun, as of the latest version? Switching between weapons does become faster, though.
An option to bump up Chaingun rate of fire to that of its Doom 64 counterpart would be a welcome addition methinks. After playing a few hours of Unseen Evil across a bunch of Doom II wads, the D64 chaingun feels so much better, now I understand why they introduced that change in D64.
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Re: Smooth Weapons Enhanced - Dae's Edition
This is a feature that carried over from original SWE, from what I can tell is it just removes the 3 tic delay between pressing fire and when the hitscan pellets are actually fired. The delay is normal vanilla behaviour and it's very minor but it is noticeable. I may split this feature into two options, one of the quicker switch and the other for the delay removal.CacoTwoShoes wrote: ↑Mon Nov 04, 2024 3:49 pmSpeaking of the "Responsive weapons" option, is it just my brain playing tricks on me or it doesn't actually affect the fire rate of Pistol & Shotgun, as of the latest version? Switching between weapons does become faster, though.
I do like this idea, I'll look into adding an option for it when I get a lil time.CacoTwoShoes wrote: ↑Mon Nov 04, 2024 3:49 pmAn option to bump up Chaingun rate of fire to that of its Doom 64 counterpart would be a welcome addition methinks.
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Re: Smooth Weapons Enhanced - Dae's Edition
Oh, now I do feel the difference! I mistakenly thought the option would significantly (like 20% or something) speed up the whole reload cycle.it just removes the 3 tic delay
How would you like the idea of such purely cosmetical options as
- Plasma rifle always triggers gibbing (no actual gibbing occurs unless the target originally has a separate ‘violent death’ mode or has been modded to have one, which is just three creatures in vanilla doom)
- same for rocket launcher
- same for individual BFG tracers
- same for point blank SSG shots (???)