Hi! I'm having a rendering issue with this add-on, the light beams are being rendered at 35fps while my game runs at 100+ fps. I've tried locking the fps to 60 and even turning on vertical sync but the light beams kept looking "weird" and out of sync with the game visuals, there are artifacts on the beam borders whenever I move.
The only solution I've found is locking the game to 35 fps, but it feels unplayable that way. When I lock the fps to 35 the flashlight beams move smoothly tho.
How can I fix this?
Flashlight++ (UPDATE V9.1)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
-
- Posts: 123
- Joined: Wed Nov 11, 2020 3:25 pm
- Graphics Processor: nVidia with Vulkan support
- Location: Brazil
Re: Flashlight++ (UPDATE V9)
You can't fix it that's just how GZDoom worksMetallforest wrote: ↑Mon Feb 26, 2024 12:49 pm Hi! I'm having a rendering issue with this add-on, the light beams are being rendered at 35fps while my game runs at 100+ fps. I've tried locking the fps to 60 and even turning on vertical sync but the light beams kept looking "weird" and out of sync with the game visuals, there are artifacts on the beam borders whenever I move.
The only solution I've found is locking the game to 35 fps, but it feels unplayable that way. When I lock the fps to 35 the flashlight beams move smoothly tho.
How can I fix this?
-
- Posts: 524
- Joined: Wed Jul 09, 2014 7:25 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia with Vulkan support
Re: Flashlight++ (UPDATE V9)
I was testing out the click sounds of the flashlight and noticed the "Play 'Click' Sound" option doesn't work properly for me. If I turn it off, the flashlight still has a click sound when turning it on and off.
-
- Posts: 123
- Joined: Wed Nov 11, 2020 3:25 pm
- Graphics Processor: nVidia with Vulkan support
- Location: Brazil
Re: Flashlight++ (UPDATE V9)
Oh yeah, i was going to remove that option and just make it use the same option as the sound itself, i probably forgot to do that halfway through, it's an easy fix though.mamaluigisbagel wrote: ↑Tue Mar 26, 2024 5:28 pm I was testing out the click sounds of the flashlight and noticed the "Play 'Click' Sound" option doesn't work properly for me. If I turn it off, the flashlight still has a click sound when turning it on and off.
-
- Posts: 524
- Joined: Wed Jul 09, 2014 7:25 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia with Vulkan support
Re: Flashlight++ (UPDATE V9)
It's not a problem for me because I prefer having a click sound, just something I noticed and figured I'd report. This mod is an absolute necessity to me (so much so it's in my autoload folder) but I can't think of anything that could improve it. (aside from the frame-drop problems but as said that's a GZDoom issue, not this mod's issue)
-
- Posts: 123
- Joined: Wed Nov 11, 2020 3:25 pm
- Graphics Processor: nVidia with Vulkan support
- Location: Brazil
Re: Flashlight++ (UPDATE V9)
Just released an update which fixes this issue and a few othersmamaluigisbagel wrote: ↑Tue Mar 26, 2024 10:55 pm It's not a problem for me because I prefer having a click sound, just something I noticed and figured I'd report. This mod is an absolute necessity to me (so much so it's in my autoload folder) but I can't think of anything that could improve it. (aside from the frame-drop problems but as said that's a GZDoom issue, not this mod's issue)
-
- Posts: 2
- Joined: Tue Nov 05, 2024 7:43 am
Re: Flashlight++ (UPDATE V9.1)
Flashlight++ truely is one of the best addons! The effect is better than anything else i've seen. There is only one thing missing for me. In the Tools menu of Ultimate DoomVisor you can set 'Require power for Flashlight' to Yes. This drains the Accessory power. I really like that as it makes me more mindful of not using the flashlight all the time / having to deal with an empty flashlight. But sadly this only works with the (inferior) stock flashlight. When i use Flashlight++ it has no effect on the Accessory power level. Is there a way to make it compatible with Ultimate DoomVisor?