(v3.1c) Enhanced Vanilla Project (EVP) - My first Doom mod

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
A_D_M_E_R_A_L
Posts: 294
Joined: Sun Apr 16, 2017 2:55 am
Preferred Pronouns: He/Him

Re: (v3.1) Enhanced Vanilla Project (EVP) - My first Doom mod

Post by A_D_M_E_R_A_L »

Gorec wrote: Sat May 25, 2024 1:46 pm Tried on GZDoom 4.12.0 - chaingun does not have muzzleflash when firing
I just pushed a hotfix for that, redownload.
Impulse9
Posts: 40
Joined: Mon Sep 26, 2022 5:12 am
Operating System Version (Optional): Win10

Re: (v3.1) Enhanced Vanilla Project (EVP) - My first Doom mod

Post by Impulse9 »

I really like your weapon skins. Is there a way to use them individually, e.g. for other mods (Beautiful Doom for example)??

Best regards
User avatar
A_D_M_E_R_A_L
Posts: 294
Joined: Sun Apr 16, 2017 2:55 am
Preferred Pronouns: He/Him

Re: (v3.1) Enhanced Vanilla Project (EVP) - My first Doom mod

Post by A_D_M_E_R_A_L »

Impulse9 wrote: Wed Jun 19, 2024 9:45 am I really like your weapon skins. Is there a way to use them individually, e.g. for other mods (Beautiful Doom for example)??

Best regards
You can turn off monsters and use whatever monster pack you want.
User avatar
A_D_M_E_R_A_L
Posts: 294
Joined: Sun Apr 16, 2017 2:55 am
Preferred Pronouns: He/Him

Re: (v3.1) Enhanced Vanilla Project (EVP) - My first Doom mod

Post by A_D_M_E_R_A_L »

3.1a (25/6/24)
Spoiler:
User avatar
Facínora
Posts: 129
Joined: Fri Sep 18, 2015 5:46 pm

Re: (v3.1) Enhanced Vanilla Project (EVP) - My first Doom mod

Post by Facínora »

A_D_M_E_R_A_L wrote: Tue Jun 25, 2024 2:09 am 3.1a (25/6/24)
Spoiler:
Good thing I checked the thread before recording a new video with EVP in order to get the latest version then.
User avatar
A_D_M_E_R_A_L
Posts: 294
Joined: Sun Apr 16, 2017 2:55 am
Preferred Pronouns: He/Him

Re: (v3.1a) Enhanced Vanilla Project (EVP) - My first Doom mod

Post by A_D_M_E_R_A_L »

3.1b (29/8/24)
Spoiler:
Klemc
Posts: 27
Joined: Tue Apr 19, 2022 4:01 pm

Re: (v3.1b) Enhanced Vanilla Project (EVP) - My first Doom mod

Post by Klemc »

Great one, i'm after a weapon set, first time tho, for D64 to Doom 2, looks to render well in that case, thanks.

Happy with the monsters only too.

Keep the good work ;)

//

That's all i found to enhance vanilla qWADs, where are the fx effects like in your mod's like Imp fireball... ?

viewtopic.php?t=75193
User avatar
A_D_M_E_R_A_L
Posts: 294
Joined: Sun Apr 16, 2017 2:55 am
Preferred Pronouns: He/Him

Re: (v3.1b) Enhanced Vanilla Project (EVP) - My first Doom mod

Post by A_D_M_E_R_A_L »

3.1c (10/10/24)
Spoiler:
Also updated the MO version with the optional RNG damage

Return to “Gameplay Mods”