alekksandar's VR 3D guns

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guitardz
Posts: 19
Joined: Sat Jan 13, 2018 10:38 pm
Graphics Processor: nVidia (Modern GZDoom)
Location: USA

Re: alekksandar's VR 3D guns

Post by guitardz »

Is the BFG model in the VR version?
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alekksandar
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Re: alekksandar's VR 3D guns

Post by alekksandar »

guitardz wrote: Sat Oct 07, 2023 5:31 am Is the BFG model in the VR version?
Yup. The BFG is still using an old v1 texture, when I was going for a different , pixel art artstyle with this mod.

I'm just now noticing that I never showed it off in any screenshots or the video. Sorry about that! - - but yeah, the model is the same as the one as the desktop version, with offsets for questZdoom
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guitardz
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Joined: Sat Jan 13, 2018 10:38 pm
Graphics Processor: nVidia (Modern GZDoom)
Location: USA

Re: alekksandar's VR 3D guns

Post by guitardz »

Just want to say I've been using this set for a few weeks now on GZDoomVR, and it's fantastic. I can't see myself ever going back to any of the other VR weapon sets I used in the past.
twyzeas
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Joined: Mon Jun 03, 2024 6:32 am

Re: alekksandar's VR 3D guns

Post by twyzeas »

Hey, this is absolutely a must when playing in VR. It aligns so well with Voxel Doom.

I have a minor concern though and it's the weapons' scale. Pistols seem to have good scaling, but the other weapons are all too small--eg. they feel like kid's toys at around what feels like a 60-70 cm length. I'm not sure if the issue is with my settings, but I was unable to find any workarounds. Do you know any way to change weapon model scale for specific weapons?
Last edited by twyzeas on Mon Jun 03, 2024 6:45 am, edited 1 time in total.
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