(v3.1) Enhanced Vanilla Project (EVP) - My first Doom mod

Projects that alter game functions but do not include new maps belong here.
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A_D_M_E_R_A_L
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Re: (v3.1) Enhanced Vanilla Project (EVP) - My first Doom mod

Post by A_D_M_E_R_A_L »

Gorec wrote: Sat May 25, 2024 1:46 pm Tried on GZDoom 4.12.0 - chaingun does not have muzzleflash when firing
I just pushed a hotfix for that, redownload.
Impulse9
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Re: (v3.1) Enhanced Vanilla Project (EVP) - My first Doom mod

Post by Impulse9 »

I really like your weapon skins. Is there a way to use them individually, e.g. for other mods (Beautiful Doom for example)??

Best regards
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A_D_M_E_R_A_L
Posts: 288
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Re: (v3.1) Enhanced Vanilla Project (EVP) - My first Doom mod

Post by A_D_M_E_R_A_L »

Impulse9 wrote: Wed Jun 19, 2024 9:45 am I really like your weapon skins. Is there a way to use them individually, e.g. for other mods (Beautiful Doom for example)??

Best regards
You can turn off monsters and use whatever monster pack you want.

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