Right, I've confirmed the issue. A bugfix release is on the way... Thanks for reporting!
EDIT: Version 2.7.2.1 is now up! I recommend updating your copies ASAP...
Keep having fun, everyone!
Right, I've confirmed the issue. A bugfix release is on the way... Thanks for reporting!
Will this be in 3.0?Hexereticdoom wrote: ↑Wed May 05, 2021 7:28 pmWell not for now, sorry. That's one of the things that are still on the to-do list at the moment...Valherran wrote:Has an option for a hotkey to pick up items/weapons been implemented yet? This MOD really REALLY needs one.
I no longer consider it necessary, since this small addon performs the same requested function... And I don't see myself capable of doing it better either.Valherran wrote: ↑Mon Sep 11, 2023 11:10 pmWill this be in 3.0?Hexereticdoom wrote: ↑Wed May 05, 2021 7:28 pmWell not for now, sorry. That's one of the things that are still on the to-do list at the moment...Valherran wrote:Has an option for a hotkey to pick up items/weapons been implemented yet? This MOD really REALLY needs one.
Why not just incorporate it into both mods?Hexereticdoom wrote: ↑Tue Sep 12, 2023 5:20 pmI no longer consider it necessary, since this small addon performs the same requested function... And I don't see myself capable of doing it better either.Valherran wrote: ↑Mon Sep 11, 2023 11:10 pmWill this be in 3.0?Hexereticdoom wrote: ↑Wed May 05, 2021 7:28 pm
Well not for now, sorry. That's one of the things that are still on the to-do list at the moment...
OK then, I'll include it in next updates of both mods as one more of the optional ADDONS folder of each one.Valherran wrote: ↑Tue Sep 12, 2023 7:25 pmWhy not just incorporate it into both mods?Hexereticdoom wrote: ↑Tue Sep 12, 2023 5:20 pmI no longer consider it necessary, since this small addon performs the same requested function... And I don't see myself capable of doing it better either.
Thanks for the bug reporting! I have published a hotfix that corrects this small issue.
Hope there are no more friggin' issues left to fix right now...README.txt wrote: - Fixed another issue with new impaled corpses that were being wrongly placed on the ceiling due to some incorrect Decorate flags. (My fault, sorry...)
- Now all ghostly enemies that can be turned into ice statues can be hit with any type of attack, once they are frozen. (Yup, I also overlooked this one because of the rush...)
Keep having fun, as usual... See you next time!README.txt wrote:- Added a new and exclusive secret weapon which is ultimately a variation of one of the existing monster weapons, and that can only be obtained by killing a specific poisonous monster that possesses it. (Like other weapons of the same class, it can be difficult to find, but with some luck you might find one and prove its powerful capabilities using it versus your opponents).
- Included a new extra decoration element: the Hanging Wizard Corpse (presumably, a dead blood-dripping Disciple of D'Sparil which may have been executed by his incompetence or rather for being rebellious, who knows... What is clear is that the evil Serpent Riders do not joke at all when it comes to judging anyone, even if they are their followers!)
- Improved dynamic light definitions for the Hades Gargoyle enemy, at the same time that some unnecessary ones have been removed. (Specifically those that belonged to its death sequences, since they did not seem to work properly).
- Tweaked a few code properties of some weapon and enemy projectiles for balance purposes.
- Updated the HUD for compatibility with the new rare monster weapon.
- Some other minor changes, tweaks and bugfixes.
That's all for now mates! I hope you keep having fun with the mod as usual... See ya!README.txt wrote:- Available from now a new artifact for your inventory item collection: the Hunting Trap! Although its main purpose may be to hunt wild animals, this fearsome device might be used without problems to do some serious carnage to your enemies. Once you collect one (or more) you can throw it in front of you, and right after make sure the foes approach the trap site. If done correctly, the Hunting Trap will severely bite with its sharp teeth anyone who steps on it, injuring and even sometimes killing the foe instantly. Obviously, this type of trap will only serve you mostly for those enemies that are not capable of flying. (If you want some advice, a good way to use this traps can be by leaving them right in front of doors that lead to rooms full of monsters, or also in narrow corridors). Keep in mind that each activated trap is not indestructible; that is, it can be damaged or worn down by certain enemy attacks. Once its useful life runs out, you won't be able to pick it up for being used again... So then, I wish you good luck and good hunting!
- Another quite special item has also been added: the Surprise Power Bag! Although its origins are not very clear, it is said that this mysterious pouch contains extraordinary magic powers that could be quite useful to anyone who finds one of them. (To be more specific, when you pick up this this item you will immediately be granted a temporary powerup at random, such the ones you acquire by using artifacts like the Ring of Invincibility, Tome of Might, Wings of Wrath, Shadow Sphere, etc. There is no way to know in advance what kind of temporary powerup will grant you each bag you pick up, since this will be chosen randomly. Therefore, perhaps it would be a good idea to think twice before using one of them, although the only thing worse that can happen is that you get an unnecessary powerup in your current situation on the game... Well then, like I said before, good luck!)
- A couple of new hostile decoration elements have been included: the Tentacle and the Eye Tentacle! From now on, you may randomly meet with any of these gruesome spawns in certain areas, whether lodged on firm ground or on liquid surfaces such as water, mud or even burning lava! And unlike other monsters, keep in mind that YOU WON'T BE ABLE to defeat these things since they are completely indestructible, although you can attack them with your weapons to stun them momentarily and get away from them in time... While the Tentacle can only hit you in melee (in case you get too close to it), the Eye Tentacle is able to attack you at long range as well, using its fire rays that it will occasionally shoot from its eye. (Fortunately, not everything are bad news, since you could take advantage of these things in certain circumstances by using them as ascending platforms to reach some high places...)
- Some other extra decorative elements -but not hostile this time- have also been added: the Stone Eagle Statues, of which you can find up to a total of three variations. (They can be randomly spawned in game instead of the classic small rock pillars).
- Major change to one of the rare monster weapons: from now on -and for game balance reasons- the Weregoat Bombs are no longer infinite. Thus, for being able to use them you must have enough gunpowder ammunition. (Anyway, each bomb you throw will only use one unit of ammo, which is not much considering that it isn't too difficult to find Gunpowder Kegs lying around on map levels).
- Some new wealth items have been incorporated: the Baron Medal (it will grant you 500 gold coins), the Viscount Medal (valued at a whopping 1000 gold coins), two Silver Coins (whose value is equivalent to a single Gold Coin) and finally, one that you will probably hate quite a bit: the Fake Coin (which is worth absolutely nothing, not even half a cent, so don't bother picking it up). Seems that the Serpent Riders followers are becoming more and more diabolical, right?
- Major improvements included in two existing artifacts: from now, the venom cloud that will release the Poison Flechette -and likewise the Toxogargos enemy- will slowly rise upwards, at the same time releasing small poisonous particles that will fall to the ground as if it were some kind of 'green snow'; of course they will be quite harmful -and even deadly- to anyone who touches them, unless it is a poison-based foe. On the other hand, the Disc of Repulsion strength has been significantly increased: it is now up to five times more powerful than before, which will allow you to further repel those enemies that get too close to you (unless they are big bosses or enemies totally immune to blasting knockback, of course).
- Added some new sprites for the classic wooden Staff secondary fire mode, with the purpose of improving its animation (mostly a visual change, since the attack execution remains practically unaltered, although it may seem more powerful than previously).
- Included a new additional attack sound for improving the Merman Trident's primary fire mode (the harmful bubble burst), thus giving it somewhat a greater sense of attack power than before. (Although in fact and just like with the Staff, the real attack power remains exactly the same... No debuffs at all!)
- Replaced the Food Barrel bonus item and Magic Supply Box pickup sounds with more appropriate ones (yup, personally I wasn't too convinced with the previous ones because after some game testings I realized that they sounded a bit shitty, so at the end I have decided to substitute both of them).
- Improved some sound effects for the Blizzard Fiend's attack patterns (specifically for its launched ice projectiles and also its 'frozen thorns multi-shoot' defensive move).
- Fixed a minor issue related to the Coloured Crystal Clusters -the small upper ones, to be precise- which in most cases seemed to be slightly detached from the ceiling. (To fix this, some new smaller alternative sprites have been created to avoid using size scaling, which seems they have solved the problem).
- Some other bugfixes, tweakings and code optimizations.
OK, that was all for now...README.txt wrote:- Included original Heretic's HUD inventory selection arrows, to prevent them from being overwritten with the new Blasphemer 0.1.8 ones, in case of loading this WAD file on GZDoom/LZDoom start. (To be honest, the Blasphemer ones are quite ugly and clash quite a lot with the HeXeReTiC HUD's scheme).
- Added an extra food bonus item obtainable from Food Barrels: the Champignon (an exquisite and aromatic mushroom that can give you about 20 HP).
- Fixed misbehaviour of the new small poisonous particles from the Poison Flechette -and Toxogargos- venom cloud, so that now they no longer splash mistakenly on liquid surfaces.
- Corrected and added some missing info in the Credits List (not properly updated on previous release, my fault...)
- Some other minor changes and bugfixes.
That's all for the moment! Enjoy and keep having fun as usual, my dear friends...README.txt wrote:- The Butcher Pig enemy is now capable of attacking at long range by spitting energy balls, making it a slightly more dangerous monster than before. Be careful and roast it before it roasts you!
- The Bonechill Scepter weapon is now capable of shattering frozen enemies, although the attack power of its primary ice projectiles has also been slightly reduced for balance purposes.
- Added a heart-beat sound effect to the Surprise Power Bags, so that they can be more easily found by the player acoustically, in case they are hidden in some secret areas. (More or less the same way as with the Portable Torches, for example).
- Updated one of the recently introduced monster secret weapons with brand new sprites, so that it does not look too similar in appearance to another of the already existing rare secret weapons. (Oh no, my dear friends, please do NOT ask me which weapon is it; that's something you'll have to discover for yourselves playing with the mod... Anyway, I wish you good luck finding it up!)
- A few small graphic and sound adjustments have been made to some of the other secret weapons in Slot 8. (To be a little more precise, for optimizing some weapon attack speeds and fixing some issues related to the sound effects of certain projectiles).
- Included a new wealth item collectable from enemies: the Maulotaur Doll (a small but valuable statuette of a Maulotaur supposedly modeled long ago by some unknown craftsman, whose price is estimated to amount to a total of 750 gold coins).
- Updated the HUD for compatibility with the updated monster secret weapon.
- Very minor tweaks and bugfixes.