Flatsprites flipped?

Ask about mapping, UDMF, using DoomBuilder/editor of choice, etc, here!

Moderator: GZDoom Developers

Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
User avatar
Posts: 316
Joined: Mon Aug 01, 2011 7:39 pm
Graphics Processor: nVidia (Modern GZDoom)
Location: Finland

Flatsprites flipped?

Post by ::Bloodfury:: »


So, this is more of a nuisance than a big issue.

But I have a flatsprite, and I have aligned and set it in the editor how I like. Slightly tilted.
Represents a broken panel. However in game it is mirrored opposed in the editor.
Is there a way to fix this so that they would be consistent?

here is the decorate of the sprite.

Code: Select all

ACTOR FlatPanel 16000
	//$Category Flatsprite Textures
	//$Title Compspan Panel 1
	Radius 4
	Height 4
			F001 A -1 

Return to “Mapping”