Showtime!!! A magical adventure for Doom 2 (v.1.04 Nuclear tome + 10 new outfits 10/01/24)
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Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Showtime!!! A magical adventure for Doom 2 (v.1.04 Nuclear tome + 10 new outfits 10/01/24)
Showtime is a stage magic themed weapon mod for Doom!!! You are Heidi, a sexy magician’s assistant who fights her foes with a variety of magic tricks!!! Use cards, rings, coins and even rabbits to dispatch your enemies in an unusual fashion!!! If that’s not enough, you can augment your tricks with magic tomes, gaining powerful alt-fires to turn the tide of battle!!!
Features
-5 weapons based on classic magic tricks!!!
-10 tomes and over 50 alt-fires!!!
-Learn how dangerous an explosive rabbit can be!!!
-Mix and match with a variety of map packs and enemies!!!
-Dress up in over 40+ cute dresses and sexy stage outfits!!!
-New tomes, outfits, and weapons to be added in future editions!!!
GET MAGICAL!!!
Download at itch.io https://cherubcorps.itch.io/showtime
OR
Newest version v1.04: https://www.mediafire.com/file/d0rjvsq9 ... 4.pk3/file (Updated 10/01/24)
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Last edited by CherubCorps on Wed Oct 02, 2024 5:47 am, edited 6 times in total.
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Re: Showtime!!! A magical adventure for Doom 2
Pretty fun so far. Limited arsenal that doesn't actually feel limited is difficult to pull off, but you did. And here's some thoughts.
-I'd like an option to have to press something to switch tomes, since on some more slaughtery maps I find myself cycling through multiple tomes during a fire fight just because of dodging.
-Swamp tome seems most situational, since the poison clouds self damage, and I wound up ditching it as quick as possible whenever I got it.
-Candy tome has good Wand and Card, but I don't really like its rabbit alt. Rings are take it or leave it.
-Triple Tome is real nice, but is hell on ammo. Feels like a good balance point though.
-Classic Tome doesn't really stand out, but I do wish that you started with it, since random chance off shotgunners means some mapsets are surprisingly stingy with tomes.
-Safety tome and Quick Tome kinda feel bland, never really felt like they were all that useful, and really only noticed them when I picked them up mid fire fight and had my rhythm thrown off from whatever I had been planning to use.
-Armor sprites on the left of the hud are a nice touch, gives some personality. Kinda wish the greying of skin when you take damage was a slightly darker shade though, make it a little more obvious.
-Wand seems to have the best alts regardless of tome, which is nice for your main workhorse weapon.
-Cards hit hard enough, but feel a little clunky at first because of how slow they are.
-Rabbit out of Hat has a good primary, but since it has the most different alts, is somewhat jarring to use, especially combined with aforementioned rapid switch on more slaughtery maps.
-Portal Rings are nice, but I feel like most of the alts are a little slow off the mark. Still useful, but a lot more situational than wand and card alts.
-I'd like an option to have to press something to switch tomes, since on some more slaughtery maps I find myself cycling through multiple tomes during a fire fight just because of dodging.
-Swamp tome seems most situational, since the poison clouds self damage, and I wound up ditching it as quick as possible whenever I got it.
-Candy tome has good Wand and Card, but I don't really like its rabbit alt. Rings are take it or leave it.
-Triple Tome is real nice, but is hell on ammo. Feels like a good balance point though.
-Classic Tome doesn't really stand out, but I do wish that you started with it, since random chance off shotgunners means some mapsets are surprisingly stingy with tomes.
-Safety tome and Quick Tome kinda feel bland, never really felt like they were all that useful, and really only noticed them when I picked them up mid fire fight and had my rhythm thrown off from whatever I had been planning to use.
-Armor sprites on the left of the hud are a nice touch, gives some personality. Kinda wish the greying of skin when you take damage was a slightly darker shade though, make it a little more obvious.
-Wand seems to have the best alts regardless of tome, which is nice for your main workhorse weapon.
-Cards hit hard enough, but feel a little clunky at first because of how slow they are.
-Rabbit out of Hat has a good primary, but since it has the most different alts, is somewhat jarring to use, especially combined with aforementioned rapid switch on more slaughtery maps.
-Portal Rings are nice, but I feel like most of the alts are a little slow off the mark. Still useful, but a lot more situational than wand and card alts.
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Re: Showtime!!! A magical adventure for Doom 2
Can i pickup tomes with the use button? If there is loots of shotgunners - altfire is rapidly change.
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Re: Showtime!!! A magical adventure for Doom 2
No. It's intentional that the tomes are instantly picked up. Doing so would destroy the gameplay loop because people would find a tome they like and then never switch. Constantly switching tomes and being in situations where you have no choice but to switch tomes is a huge part of mod.
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Re: Showtime!!! A magical adventure for Doom 2
Showtime!!! v1.01 is live!!! Alot of bugfixes plus new outfits.
Changelog v1.01
Major features
-Added 6 new outfits!!!
-Heidi’s player sprite has full walkcycle, pain, attack, death and xdeath animation. (Most people won’t see this, but I thought it was important to add).
-Added performance options in option menu!!!
-Added option to disable rabbit ammo movement (Rabbits will be asleep). Normal rabbit ammo will occasionally fall asleep as well.
-Added option to decrease/disable purple smoke as this may tank performance in certain levels or lower end computers.
-Added multiple easter eggs.
-Alt-hud is more legible.
-Added complex gameplay lore (Have fun finding it)
Weapon changes.
Apprentice Wand
-Added shield graphic to the safety tome wand and master wand when in use so people have a better idea what the tome does.
-Candy tome wand will always drop 1 piece of candy with every shot. Increased ammo cost to 3. Increased Primary candy shot from 35 to 50
-Increased apprentice wand’s dry fire speed by 5 tics.
-Decreased base apprentice wand initial windup time from 16 tics to 9 tics
Magic Hat
-Increased base damage of miser hat (Mouse) from 80 to 100.
Portal Rings
-Increased damage of Candy tome rings from 100 to 125
-Decreased ammo consumption of Quick tome rings from 10 to 5 per second. (Now requires 20 ammo instead of 40)
Minor changes
-Uncommon outfits spawn slightly more often.
-General bug fixes
-Altered/added sound effects.
-Increased Heidi’s xdeath health to 85
-Fixed clothing alignment with versatile factions.
-Fanservice outfits correctly spawn only when fanservice is enabled.
Download here: https://www.mediafire.com/file/47dbv5m3 ... 1.pk3/file
Or at the itch.io site
https://cherubcorps.itch.io/showtime
Changelog v1.01
Major features
-Added 6 new outfits!!!
-Heidi’s player sprite has full walkcycle, pain, attack, death and xdeath animation. (Most people won’t see this, but I thought it was important to add).
-Added performance options in option menu!!!
-Added option to disable rabbit ammo movement (Rabbits will be asleep). Normal rabbit ammo will occasionally fall asleep as well.
-Added option to decrease/disable purple smoke as this may tank performance in certain levels or lower end computers.
-Added multiple easter eggs.
-Alt-hud is more legible.
-Added complex gameplay lore (Have fun finding it)
Weapon changes.
Apprentice Wand
-Added shield graphic to the safety tome wand and master wand when in use so people have a better idea what the tome does.
-Candy tome wand will always drop 1 piece of candy with every shot. Increased ammo cost to 3. Increased Primary candy shot from 35 to 50
-Increased apprentice wand’s dry fire speed by 5 tics.
-Decreased base apprentice wand initial windup time from 16 tics to 9 tics
Magic Hat
-Increased base damage of miser hat (Mouse) from 80 to 100.
Portal Rings
-Increased damage of Candy tome rings from 100 to 125
-Decreased ammo consumption of Quick tome rings from 10 to 5 per second. (Now requires 20 ammo instead of 40)
Minor changes
-Uncommon outfits spawn slightly more often.
-General bug fixes
-Altered/added sound effects.
-Increased Heidi’s xdeath health to 85
-Fixed clothing alignment with versatile factions.
-Fanservice outfits correctly spawn only when fanservice is enabled.
Download here: https://www.mediafire.com/file/47dbv5m3 ... 1.pk3/file
Or at the itch.io site
https://cherubcorps.itch.io/showtime
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Re: Showtime!!! A magical adventure for Doom 2 (v.1.01 update 04/22/24)
any special compatbility with Angelic Aviary?
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Re: Showtime!!! A magical adventure for Doom 2 (v.1.01 update 04/22/24)
Yes. A few easter eggs at the moment. There will be a few completely custom outfits in future editions.
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Re: Showtime!!! A magical adventure for Doom 2 (v.1.01 update 04/22/24)
V1.02: Mermaid fantasy is out!!!
The next update will have two new tomes and will take some time (Unless more major bugs are discovered). Thank you for playing and reporting bugs. It makes a huge difference.
Changelog
-Added 3 additional outfits for a current total of 22 outfits. All rare outfits have unique pickup sounds.
Major bug fixes
-Fixed a bug that prevented alternate blue armors from spawning in correctly.
-Fixed a bug with the magic mirror (Safety tome rings) that would allow player to obtain infinite ring ammo.
Weapons
-Added a sound effect to the primary apprentice wand fire to indicate the weapon is fully charged.
-Quick tome apprentice wand and master wand grant pain sector immunity along with increased speed.
Download here or at the itch.o site
https://www.mediafire.com/file/q4bap6zi ... 2.pk3/file
I didn’t want to release this so soon but found several major bugs including one that prevented almost half the outfits from spawning correctly. They have been fixed.The next update will have two new tomes and will take some time (Unless more major bugs are discovered). Thank you for playing and reporting bugs. It makes a huge difference.
Changelog
-Added 3 additional outfits for a current total of 22 outfits. All rare outfits have unique pickup sounds.
Major bug fixes
-Fixed a bug that prevented alternate blue armors from spawning in correctly.
-Fixed a bug with the magic mirror (Safety tome rings) that would allow player to obtain infinite ring ammo.
Weapons
-Added a sound effect to the primary apprentice wand fire to indicate the weapon is fully charged.
-Quick tome apprentice wand and master wand grant pain sector immunity along with increased speed.
Download here or at the itch.o site
https://www.mediafire.com/file/q4bap6zi ... 2.pk3/file
You do not have the required permissions to view the files attached to this post.
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Re: Showtime!!! A magical adventure for Doom 2 (v.1.02 Mermaid Fantasy 05/01/24)
New update!!! v1.3
Well, this is a big one. In addition to the 1st new tomes, all weapons can be upgraded in the same way the wand can be upgraded.
-1 New tome: The Shrapnel tome!!!
-Weapons upgrades for cards, hat, and rings!!!
-Upgraded versions of each weapon can be found in ??? boxes. These upgrades work like Berserk, they last the entire level but don’t travel between levels. ??? boxes may also contain bonus loot.
-Wand: Faster attack, all attacks shoot out an additional hit scan.
-Cards: Cards shoot out bonus card blades.
-Hat: Animals do slightly more damage, move faster and let off a small number of explosions
-Rings: Quicker wind-up time and ammo consumption reduced by 50%
-7 new base outfits!!!
+3 unique outfits when playing with the next update of Angelic Aviary (Will upload a new version of Angelic Aviary with armor (Angelic Aviary will be updated with this feature in a few days)
+2 unique outfits when playing with Versatile Factions
-Uncommon, rare, very rare and ultra rare outfit have higher durability and fully absorb some damage directly
-Green armors: 150 armor, absorbs 2 damage
-Blue armors: 300 armor, absorbs 4 damage
-Megasphere armors: 500 armor, absorbs 10 damage
-Don’t cheat!!! You’ll look like a clown.
Minor tweaks
-Added performance option to remove statue on death
-Heidi is immune to all poison clouds from the swamp tome, making it more useful.
-Very rare outfits are slightly more common
-Increased damage of Trifecta Rings.
-Sulfur and swamp saw attack rate increased.
-Slight decrease to ammo obtained from tomes.
Bug fixes
-Fixed an issue where the sounds from outfits would be interrupted when picking up other items.
-Fixed HUD alignments. (NOTE: DISABLE the “Alternate HUD” option in GZdoom if main HUD does not show up)
-Rabbit ammo cannot be crushed by doors.
-Multitude of sound and graphic changes too numerous to list.
Download here: https://www.mediafire.com/file/7a2dupr7 ... 3.pk3/file
Itch.io site: https://cherubcorps.itch.io/showtime
Well, this is a big one. In addition to the 1st new tomes, all weapons can be upgraded in the same way the wand can be upgraded.
-1 New tome: The Shrapnel tome!!!
-Weapons upgrades for cards, hat, and rings!!!
-Upgraded versions of each weapon can be found in ??? boxes. These upgrades work like Berserk, they last the entire level but don’t travel between levels. ??? boxes may also contain bonus loot.
-Wand: Faster attack, all attacks shoot out an additional hit scan.
-Cards: Cards shoot out bonus card blades.
-Hat: Animals do slightly more damage, move faster and let off a small number of explosions
-Rings: Quicker wind-up time and ammo consumption reduced by 50%
-7 new base outfits!!!
+3 unique outfits when playing with the next update of Angelic Aviary (Will upload a new version of Angelic Aviary with armor (Angelic Aviary will be updated with this feature in a few days)
+2 unique outfits when playing with Versatile Factions
-Uncommon, rare, very rare and ultra rare outfit have higher durability and fully absorb some damage directly
-Green armors: 150 armor, absorbs 2 damage
-Blue armors: 300 armor, absorbs 4 damage
-Megasphere armors: 500 armor, absorbs 10 damage
-Don’t cheat!!! You’ll look like a clown.
Minor tweaks
-Added performance option to remove statue on death
-Heidi is immune to all poison clouds from the swamp tome, making it more useful.
-Very rare outfits are slightly more common
-Increased damage of Trifecta Rings.
-Sulfur and swamp saw attack rate increased.
-Slight decrease to ammo obtained from tomes.
Bug fixes
-Fixed an issue where the sounds from outfits would be interrupted when picking up other items.
-Fixed HUD alignments. (NOTE: DISABLE the “Alternate HUD” option in GZdoom if main HUD does not show up)
-Rabbit ammo cannot be crushed by doors.
-Multitude of sound and graphic changes too numerous to list.
Download here: https://www.mediafire.com/file/7a2dupr7 ... 3.pk3/file
Itch.io site: https://cherubcorps.itch.io/showtime
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Re: Showtime!!! A magical adventure for Doom 2 (v.1.03 Weapon upgrades + New tome 08/01/24)
This has been a very fun and unique mod to enjoy, tons of fun!
I would like to suggest an update change for letting a player lock down a tome so they don't switch out. In crowded areas with tons of enemies it's impossible to control what you keep, so I think it would be nice to lock in your selection.
It could keep you from picking up additional tomes (And thus keeping you from picking up their ammo).
I would like to suggest an update change for letting a player lock down a tome so they don't switch out. In crowded areas with tons of enemies it's impossible to control what you keep, so I think it would be nice to lock in your selection.
It could keep you from picking up additional tomes (And thus keeping you from picking up their ammo).
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Re: Showtime!!! A magical adventure for Doom 2 (v.1.03 Weapon upgrades + New tome 08/01/24)
Here's my video!
I have no idea how to generate a thumbnail here. Could you (cherub) please link it so that people can see the thumbnail?
https://youtu.be/6VSK8Uvj-R4
I have no idea how to generate a thumbnail here. Could you (cherub) please link it so that people can see the thumbnail?
https://youtu.be/6VSK8Uvj-R4
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Re: Showtime!!! A magical adventure for Doom 2 (v.1.03 Weapon upgrades + New tome 08/01/24)
To embed vids, just copy this:Ferretmanjcdenton wrote: ↑Sun Aug 04, 2024 2:41 pm I have no idea how to generate a thumbnail here. Could you (cherub) please link it so that people can see the thumbnail?
Code: Select all
[youtube][/youtube]
Code: Select all
[youtube]6VSK8Uvj-R4[/youtube]
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Re: Showtime!!! A magical adventure for Doom 2 (v.1.04 Nuclear tome + 10 new outfits 10/01/24)
Version 1.4 is out. Take on the forces of hell with a new spell book and lots of new fashions.
Changelog
-New tome!!!: Nuclear tome
-10 new outfits (4 green armors), (3 blue armors) (3 megaspheres)
-Added details to some existing outfits
-Weapons can be equipped without ammo, allowing miser tome attacks to be used when out of ammo.
Changes
Primary fires
-Changed standard wand attack. The wand fires two hits scan attacks when fully charged. Changed visuals on the wand to indicate fully charged.
-Standard Razor deck has increased base spread.
Vanilla tome
-Decreased ammo consumption of vanilla master wand
Sulfur tome
-Sulfur wand projectiles fall to the ground if in the air for too long.
-Increased radius of sulfur card explosion
-Sulfur rings cost 2 ammo per shot rather than 1. Slight decrease in damage
Swamp tome
-Increased damage and duration of swamp cards.
Candy tome
-Increased speed of candy ring projectiles and greatly decreased delay between periods of firing candy tome, making it a more viable end game attack.
Miser Tome
-Upgraded miser portal rings fire 2 projectiles per shot, making it a more viable end game attack.
Shrapnel Tome
-Increased damage of crowntrops from 10-15
-Crowntrops deploy 50% faster.
-Shrapnel rings leave behind railroad spikes rather than Crowntrops. Spikes do 25 damage and last slightly longer than crowntrops. Trains pierce enemies rather than exploding on hit.
-Shrapnel saw has a chance to drop card ammo.
Saw
-Increased all saw drops by 100%.
-Shrapnel and Swamp tomes have a chance to spawn card ammo.
Bug fixes
-Fixed HUD symbols not showing up correctly.
-Fixed spelling errors.
-Fixed shrapnel tome being carried between levels.
-Fixed vanilla wand not firing correctly at times
Other stuff
-Master wand gives 50 moon ammo on pickup instead of 100.
-Small ring ammo gives 40 rather than 20 ammo.
-Tomes no longer give rabbit or ring ammo on pickup.
Enjoy!!! https://www.mediafire.com/file/d0rjvsq9 ... 4.pk3/file
Changelog
-New tome!!!: Nuclear tome
-10 new outfits (4 green armors), (3 blue armors) (3 megaspheres)
-Added details to some existing outfits
-Weapons can be equipped without ammo, allowing miser tome attacks to be used when out of ammo.
Changes
Primary fires
-Changed standard wand attack. The wand fires two hits scan attacks when fully charged. Changed visuals on the wand to indicate fully charged.
-Standard Razor deck has increased base spread.
Vanilla tome
-Decreased ammo consumption of vanilla master wand
Sulfur tome
-Sulfur wand projectiles fall to the ground if in the air for too long.
-Increased radius of sulfur card explosion
-Sulfur rings cost 2 ammo per shot rather than 1. Slight decrease in damage
Swamp tome
-Increased damage and duration of swamp cards.
Candy tome
-Increased speed of candy ring projectiles and greatly decreased delay between periods of firing candy tome, making it a more viable end game attack.
Miser Tome
-Upgraded miser portal rings fire 2 projectiles per shot, making it a more viable end game attack.
Shrapnel Tome
-Increased damage of crowntrops from 10-15
-Crowntrops deploy 50% faster.
-Shrapnel rings leave behind railroad spikes rather than Crowntrops. Spikes do 25 damage and last slightly longer than crowntrops. Trains pierce enemies rather than exploding on hit.
-Shrapnel saw has a chance to drop card ammo.
Saw
-Increased all saw drops by 100%.
-Shrapnel and Swamp tomes have a chance to spawn card ammo.
Bug fixes
-Fixed HUD symbols not showing up correctly.
-Fixed spelling errors.
-Fixed shrapnel tome being carried between levels.
-Fixed vanilla wand not firing correctly at times
Other stuff
-Master wand gives 50 moon ammo on pickup instead of 100.
-Small ring ammo gives 40 rather than 20 ammo.
-Tomes no longer give rabbit or ring ammo on pickup.
Enjoy!!! https://www.mediafire.com/file/d0rjvsq9 ... 4.pk3/file