The black screen appears always when GZDoom is run by warpipng directly to a map, with Opengl renderer backend and the rendermode either Hardware accelerated or True Color. In Opengl/True color the new loading bar is left on the otherways black screen. The black screen goes away by pressing ESC to display the menu screen.
It doesn't happen in Opengl with Doom software renderer.
It doesn't happen in Vulkan or Opengl ES in any rendermode.
If GZDoom is run without warping to a map the titlescreen displays fine.
It happens with:
gzdoom-x64-g4.12pre-516-g7a1342188 (the latest)
gzdoom-x64-g4.12pre-362-g1c7f19535 (Jan 18th)
but not with
gzdoom-x64-g4.12pre-214-g273f7c55b (Dec 18th)
and 4.11.3.
Commandlines for Doom2.wad:
Black screen: Opengl + Harware accelerated:
Code: Select all
gzdoom.exe -skill 4 -warp 1 +vid_rendermode 4 +vid_preferbackend 0
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gzdoom.exe -skill 4 -warp 1 +vid_rendermode 1 +vid_preferbackend 0
Code: Select all
gzdoom.exe -skill 4 -warp 1 +vid_rendermode 0 +vid_preferbackend 0