[Episode 1 v1.3.1] Wolfenstein 3D: Chalice of Glory

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
NachtIntellect
Posts: 311
Joined: Wed Feb 29, 2012 2:10 pm
Location: Bienenstock, Germany

[Episode 1 v1.3.1] Wolfenstein 3D: Chalice of Glory

Post by NachtIntellect »

Hello all you wonderful people, episode 1 of Chalice of Glory has been released, so what does this include?

- 13 levels, all original
- 13 enemies, 5 original, 8 new to game
- 9 weapons, 4 original, 5 new to game
- original & new audio files, original & new music
And so on.

Wolfenstein 3D Chalice of Glory Episode 1 V1.3.1:
1.3.1 Dropbox Download

Please use GZDoom Pre 14.3 devbuild, thanks!

You'll need the VSWAP file from either Wolfenstein 3D or Spear of Destiny therefore it's recommended to get a steam version
Spoiler: Changelog 1.3.1:
Spoiler: Images
Spoiler: Credits to amazing people
Last edited by NachtIntellect on Sat Jun 22, 2024 8:01 am, edited 22 times in total.
User avatar
Kinsie
Posts: 7402
Joined: Fri Oct 22, 2004 9:22 am
Graphics Processor: nVidia with Vulkan support
Location: MAP33

Re: Wolfenstein 3D: Chalice of Glory

Post by Kinsie »

Played the first level and a bit. I feel like there's a bit too little texture detail/contrast. In this scene, for example, the back wall past the ledge just looks like a continuation of the ledge as a single solid wall.

Image

You can't really use lighting to fix this due to the Wolf3D aesthetic, but Wolf3D did use "darker" variants of textures to fake lighting contrast. Something like this may be useful.

I also felt the bits I played leaned too heavily on the new flamethrower, which was the only weapon I could find/use outside of the Pistol, to the point where it kind of exposed its biggest flaw: You can't see what you're shooting at!

The new assets seem pretty well done, though, I'm interested in seeing more.
User avatar
Wiw
Posts: 768
Joined: Thu Jun 11, 2015 1:58 am
Graphics Processor: nVidia with Vulkan support
Location: Everywhere and nowhere.

Re: Wolfenstein 3D: Chalice of Glory

Post by Wiw »

I like it, but why do I need to have the VSWAP from the original game? I'm playing fan levels, not the original, am I not?
User avatar
AstroCreep
Posts: 230
Joined: Fri Nov 11, 2011 12:02 pm
Location: Fort Wayne, Indiana, United States

Re: Wolfenstein 3D: Chalice of Glory

Post by AstroCreep »

Wiw wrote: Tue Feb 28, 2023 11:57 am I like it, but why do I need to have the VSWAP from the original game? I'm playing fan levels, not the original, am I not?
Legal protection which is necessary when you’re including entire data sets from commercial games.
User avatar
Nmn
Posts: 4630
Joined: Fri Apr 16, 2004 1:41 pm
Preferred Pronouns: He/Him

Re: Wolfenstein 3D: Chalice of Glory

Post by Nmn »

I've seen this on YT, looks absolutely fabulous :) Good luck with it!
User avatar
NachtIntellect
Posts: 311
Joined: Wed Feb 29, 2012 2:10 pm
Location: Bienenstock, Germany

Re: Wolfenstein 3D: Chalice of Glory

Post by NachtIntellect »

Kinsie wrote: Mon Feb 27, 2023 11:08 pm Played the first level and a bit. I feel like there's a bit too little texture detail/contrast. In this scene, for example, the back wall past the ledge just looks like a continuation of the ledge as a single solid wall.

Image

You can't really use lighting to fix this due to the Wolf3D aesthetic, but Wolf3D did use "darker" variants of textures to fake lighting contrast. Something like this may be useful.
Hey there Kinsie, first of all thank you for the feedback muchly appreciated, here's what we are doing to somewhat fix it, and I've done this for several places with a ledge for the time being, it should at the very least allow for determination on where there is a floor above an area, we are also going to have a texture and color mode for the flats and ceilings which should further help to distinguish between floors, infact AFADoomer has already implemented it, I am just now waiting on textures.


Kinsie wrote: Mon Feb 27, 2023 11:08 pmI also felt the bits I played leaned too heavily on the new flamethrower, which was the only weapon I could find/use outside of the Pistol, to the point where it kind of exposed its biggest flaw: You can't see what you're shooting at!
If I recall there was a specific setting for GZDoom to render sprites transparent? I'll have to have a look at it when I have the time if not then it's just simple for us to implement our own for things like the Flamethrower, Flame Trooper and the upcoming Heavy Flamethrower. Yeah those first 2 levels put you in a lot of close quarters situations, I am likely going to merge and overhaul the first 2 maps for episode 2 launch, they were just small enough for the player to get used to early combat.
Kinsie wrote: Mon Feb 27, 2023 11:08 pmThe new assets seem pretty well done, though, I'm interested in seeing more.
Thank you very much, I cannot express my thanks enough to people like Sgt Shivers, JoeyTD, Atina, Nex & AFADoomer
User avatar
Void Warrior
Posts: 145
Joined: Thu Feb 04, 2021 11:54 am
Location: Russian Federation

Re: Wolfenstein 3D: Chalice of Glory

Post by Void Warrior »

I played around and am quite happy with the project. I feel that the project will be quite good! I will expect a Full Release! :)

Read more about the work here (In Russian): https://doomguy.ru/community/topic/wolf ... ostid-4809
User avatar
NachtIntellect
Posts: 311
Joined: Wed Feb 29, 2012 2:10 pm
Location: Bienenstock, Germany

Re: Wolfenstein 3D: Chalice of Glory

Post by NachtIntellect »

Just some early screenshots of E1L1, waiting for all the assets to be finalised then I am going to see if I can get some people to participate in making maps, ain't no way I am doing 7-9 levels by myself.

Anyway I've been busy we've decided to add a new wall shader which AFADoomer worked, which automatically shades the east and west walls, we lose a bit of detail on those darker textures and it may look a bit odd but it was put in place cause I was a little sick of changing textures, you can call it lazy if it turns out to be an issue well it means I am going to have to make dark textures from all of out current which is quite frankly, a pain in the ass that inflates the amount of textures.
Spoiler: Spoiler that will not actually stop the images from loading but helps trim down the fat of the post, ridiculously long spoiler name
User avatar
NachtIntellect
Posts: 311
Joined: Wed Feb 29, 2012 2:10 pm
Location: Bienenstock, Germany

Re: Wolfenstein 3D: Chalice of Glory

Post by NachtIntellect »

I've been made aware that there was an issue with the MD5 checker, this is a critical bug that needed to be addressed asap. I have since cherry picked a commit from AFA that fixed this and have released a new version: https://cdn.discordapp.com/attachments/ ... d8cc191a4&

Changelog:
- Fixed MD5 checker

Also here's a preview of the upcoming episode 1


User avatar
Zenon
Posts: 537
Joined: Thu Apr 20, 2006 6:05 pm
Graphics Processor: nVidia with Vulkan support
Location: New Zealand

Re: Wolfenstein 3D: Chalice of Glory

Post by Zenon »

As Discord's filehosting is no longer permanent, can we have a reupload?
The links say that the content is no longer available.
User avatar
AFADoomer
Posts: 1337
Joined: Tue Jul 15, 2003 4:18 pm

Re: Wolfenstein 3D: Chalice of Glory

Post by AFADoomer »

I've hosted an alternate download for the CoG Demo on my web server.
User avatar
Zenon
Posts: 537
Joined: Thu Apr 20, 2006 6:05 pm
Graphics Processor: nVidia with Vulkan support
Location: New Zealand

Re: Wolfenstein 3D: Chalice of Glory

Post by Zenon »

Many thanks
User avatar
NachtIntellect
Posts: 311
Joined: Wed Feb 29, 2012 2:10 pm
Location: Bienenstock, Germany

Re: Wolfenstein 3D: Chalice of Glory

Post by NachtIntellect »

Well today is the day I guess, I don't really have a lot to say, I didn't keep a specific changelog this time, if I did there would be a lot of changes I will note a change of something other people may have not been fond of I did make some changes to the way the flametrooper and flamethrower works, basically a lot of you felt pressured and so now the flame trooper does 1 damage per projectile, he can still melt you, it just feels better. The flamethrower also does more consistent damage per projectile.

More information down below but here's a download: https://www.dropbox.com/scl/fi/hv88hjx4 ... ue1nu&dl=0

Also Mizuki_Jun did the level design for E1L3, I forgot to add them into the main credits
Spoiler: I'll note a few problems with Episode 1:
I'll have a teaser for episode 2 later either this month or next month before I jump onto the prototype for Eternity Blitz, the top priority is fleshing out the enemy types further in Episode 2 so I will do that
User avatar
NachtIntellect
Posts: 311
Joined: Wed Feb 29, 2012 2:10 pm
Location: Bienenstock, Germany

Re: [Episode 1 v1.1] Wolfenstein 3D: Chalice of Glory

Post by NachtIntellect »

Here are my plans for episode 2, this is fairly amibitious the biggest point I want to make is that Episode 2 should 100% focus on fleshing out enemy types, I've hidden the things that could potential spoilers behind a spoiler so open them at your own risk, also while I am here I am indeed seeking new level designers, drop me a DM if you are interested.
Spoiler: Episode 2 plans:
Episode 2 will come with it's own set of textures, we will also be using 1's we already have just we want to expand the texture base and give every level it's own unique feel, speaking of here's a teaser for the 1st level which see's BJ in a submarine

Another announcement is I will be going away from this project for a while, I am working towards my goal of getting Eternity Blitz funded anyway I've updated Chalice of Glory Episode 1, there's a pretty nasty crash that we are hoping to fix with this but we are also expecting it to pop up again `https://www.dropbox.com/scl/fi/j9ep1o7s ... 1fes7&dl=0

The original post has also been updated with some new screenshots from Episode 1
Spoiler: Changelog V1.1:
User avatar
AFADoomer
Posts: 1337
Joined: Tue Jul 15, 2003 4:18 pm

Re: [Episode 1 v1.1] Wolfenstein 3D: Chalice of Glory

Post by AFADoomer »

Mirrored permanent download is available here.

Also, much thanks to YouTuber Hyacsho for recording a stream of Episode 1 gameplay (content begins at 18:41)!

Return to “TCs, Full Games, and Other Projects”