Late but fixed, sorry. Chrome doesn't like old http links.Plonkett wrote:I'm trying to download the thing, but it won't let me. When I click the download link nothing happens.
[WIP] Welcome to FANCY WORLD (07/04 V2 Rewrite!)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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- Posts: 7402
- Joined: Fri Oct 22, 2004 9:22 am
- Graphics Processor: nVidia with Vulkan support
- Location: MAP33
Re: [WIP] Welcome to FANCY WORLD (07/04 V2 Rewrite!)
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- Posts: 103
- Joined: Sun Jun 14, 2015 3:48 am
Re: [WIP] Welcome to FANCY WORLD (07/04 V2 Rewrite!)
I never thought it'd take me this long to find a mod like this. Even though Brootal Dewm has aged poorly, I always liked the ambient sounds used for maps. I spent a good time looking for a 'standalone' mod of sorts with those effects, and here I am. My only recommendation would be to have toggles for either liquid bubbles or ambience for the sake of performance. But yeah, Love this mod. I might even add my own sounds for personal use if I ever figure out how. Granted I have your permission of course.
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- Posts: 537
- Joined: Thu Apr 20, 2006 6:05 pm
- Graphics Processor: nVidia with Vulkan support
- Location: New Zealand
Re: [WIP] Welcome to FANCY WORLD (07/04 V2 Rewrite!)
This crashes on Resurgence Map11
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- Posts: 877
- Joined: Tue May 07, 2019 12:24 pm
- Graphics Processor: nVidia with Vulkan support
Re: [WIP] Welcome to FANCY WORLD (07/04 V2 Rewrite!)
found this while looking for sound mods (reverb, echo etc)
doesn't seem to work. seems it just adds a weird lens flare sparkle to flames??? am i using it wrong? or is there a certain load order?
doesn't seem to work. seems it just adds a weird lens flare sparkle to flames??? am i using it wrong? or is there a certain load order?
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- Posts: 50
- Joined: Sun Nov 03, 2019 9:56 am
Re: [WIP] Welcome to FANCY WORLD (07/04 V2 Rewrite!)
Huh, so that's why I was getting less of a frame a second. Note to self - not compatible with JAMP2 Tropical Dynamite, at least the first map.Kinsie wrote: ↑Sun Apr 30, 2017 6:19 am Known Issues
- The code ain't fantastic, and could use a pass by someone who knows WTF they're doing.
- Maps with real long stretches of certain liquid flats (like MAP28 of JPCP's massive lava ocean) can cause a big framerate hit from all the OpenAL HRTF-processing on ambient audio.
- Maps with lots of lines with textures that have sounds attached can have long load times as sound emitters that are too close together are culled.