LEGION - The HoD Monster Mod [Update 4] 2/11/2024

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Brohnesorge
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Re: LEGION - The HoD Monster Mod [Update 3.5] 10/3/23

Post by Brohnesorge »

Working as intended. Pinkies bleed out after they revive after a few seconds and they are supposed to make you paranoid. They have a tell, too.
Spoiler:
All undead, Arachnodrone included, revive times and corpse HP based on their HP. Bigger undead are harder to destroy but also take much longer to revive. Arachnodrones are especially tanky because they are both Undead and Cyber. Im not gonna change them because
1. They are very slow
2. They are very loud
3. They are slow to attack
4. They have one attack with a very long and obvious telegraph
5. Their attack is easy to dodge if extremely damaging
6. (I don't remember if its this update or next update) They can be totally locked down by melee

The ONLY change Im planning on making is making it more obvious they are Undead.
devlman127
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Re: LEGION - The HoD Monster Mod [Update 3.5] 10/3/23

Post by devlman127 »

I wish there was the option to disable the self-resurrecting special abilities, it's really annoying. Currently I can only disable all special abilities which sucks.
Edit: Never mind, you can just punch their corpses to stop that, I thought I had to gib them while they're still alive. Much less of a hassle.
Last edited by devlman127 on Thu Feb 08, 2024 9:38 pm, edited 1 time in total.
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Brohnesorge
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Re: LEGION - The HoD Monster Mod [Update 3.5] 10/3/23

Post by Brohnesorge »

Update 4, which is coming Sunday at the latest barring a major bug popping up in testing, will feature an option to toggle that and other special properties
devlman127
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Re: LEGION - The HoD Monster Mod [Update 3.5] 10/3/23

Post by devlman127 »

Brohnesorge wrote: Thu Feb 08, 2024 9:36 pm Update 4, which is coming Sunday at the latest barring a major bug popping up in testing, will feature an option to toggle that and other special properties
Thanks (though as I wrote in my last post before I checked for new ones, that I can smash them makes it much less of a problem.)
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Brohnesorge
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Re: LEGION - The HoD Monster Mod [Update 4] 2/11/2024

Post by Brohnesorge »

We finally did it, Update 4 is out! You can find it and the latest changelog in the OP now.

Here are some highlights
  • Complete code overhaul
  • New monster: Torment Elemental
  • Cyborg Scout and Bruiser Demon bosses remade
  • CVars fully work, and more CVars
  • Color translations are now manually recolored sprites
  • Brightmaps
  • Para-Revenants are no longer awful
  • Additional traits added to Cybers, Undead and Brains
  • Readme added with extra gameplay information
  • Codex moved to a document on the repo and in the zip
This has been long over due. Again. This was like, 80% done in November, then I ended up taking a hiatus, then focusing on FOTG, but we're back, we're here and its out.

Anyway, have fun and keep me posted.
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AliciaPendragon
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Re: LEGION - The HoD Monster Mod [Update 4] 2/11/2024

Post by AliciaPendragon »

So now this mod should not have any texture issues with the doom 64 texture pack?
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Brohnesorge
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Re: LEGION - The HoD Monster Mod [Update 4] 2/11/2024

Post by Brohnesorge »

uhhh, maybe? I didn't know that was an issue and I don't try to work around stuff like texture packs.
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AliciaPendragon
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Re: LEGION - The HoD Monster Mod [Update 4] 2/11/2024

Post by AliciaPendragon »

Brohnesorge wrote: Sun Feb 11, 2024 2:31 pm uhhh, maybe? I didn't know that was an issue and I don't try to work around stuff like texture packs.
Just checked and I dont see any texture errors or glitches with the d64 texture pack for any legion monsters compared to update 3.5.

so yeah it works.
devlman127
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Re: LEGION - The HoD Monster Mod [Update 4] 2/11/2024

Post by devlman127 »

When trying to load this with GZDoom 4.7.1, I get these two fatal errors:
legion-master.zip:zscript/lostsoul/lostsoulbase.zsc, line 68: Unknown flag 'ONLYSLAMSOLID'
legion-master.zip:zscript/cacodemon/coldtomato.zsc, line 71: Unknown flag 'ONLYSLAMSOLID'

That's the most recent version I have installed, does anyone else have that problem or should I just upgrade to a new version?
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Brohnesorge
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Re: LEGION - The HoD Monster Mod [Update 4] 2/11/2024

Post by Brohnesorge »

That version of GZDoom is like, 3 years old. Its older than LEGION itself, so I'm surprised it ran at all. Upgrade your GZDoom.
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AliciaPendragon
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Re: LEGION - The HoD Monster Mod [Update 4] 2/11/2024

Post by AliciaPendragon »

devlman127 wrote: Mon Feb 12, 2024 7:16 am When trying to load this with GZDoom 4.7.1, I get these two fatal errors:
legion-master.zip:zscript/lostsoul/lostsoulbase.zsc, line 68: Unknown flag 'ONLYSLAMSOLID'
legion-master.zip:zscript/cacodemon/coldtomato.zsc, line 71: Unknown flag 'ONLYSLAMSOLID'

That's the most recent version I have installed, does anyone else have that problem or should I just upgrade to a new version?
Update your GZDoom.

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