REDS OVER WORLD - 30-level Cold War TC - OUT NOW, RELEASED, READY FOR PLAYING!

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johnb1
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Re: REDS OVER WORLD - 30-level Cold War TC - OUT NOW, RELEASED, READY FOR PLAYING!

Post by johnb1 »

Great job Wojt… loving’ it so far… kinda stuck thought… got through the military base and did most of what I had to do for that level ( get secret documents and kill everyone else who didn’t get killed before) .., however… I can’t seem to exit the level… and I don’t know how to change to the next level ( E1M4, “Wasp Nest”) , so I’m stuck.. :( some help would be appeared, thanks..
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WojtTheDoomer2K
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Re: REDS OVER WORLD - 30-level Cold War TC - OUT NOW, RELEASED, READY FOR PLAYING!

Post by WojtTheDoomer2K »

johnb1 wrote: Mon Jan 29, 2024 10:46 am Great job Wojt… loving’ it so far… kinda stuck thought… got through the military base and did most of what I had to do for that level ( get secret documents and kill everyone else who didn’t get killed before) .., however… I can’t seem to exit the level… and I don’t know how to change to the next level ( E1M4, “Wasp Nest”) , so I’m stuck.. :( some help would be appeared, thanks..
You must exit the base and go outside.
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WojtTheDoomer2K
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Re: REDS OVER WORLD - 30-level Cold War TC - OUT NOW, RELEASED, READY FOR PLAYING!

Post by WojtTheDoomer2K »

Splendid news for all the people who desired the option of manual reloading- currently I am testing it and... it's working! The only question is - what code should I use to bind the "Reload" to the press of a button? The one in Doom menu does nothing when pressing.

Edit: I figured it out. Releasing the patch tomorrow!
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Dynamo
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Re: REDS OVER WORLD - 30-level Cold War TC - OUT NOW, RELEASED, READY FOR PLAYING!

Post by Dynamo »

Good to hear! I hope what I suggested for SNDINFO pitch shifting can also find its way into the patch. :)
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Bigbad75
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Re: REDS OVER WORLD - 30-level Cold War TC - OUT NOW, RELEASED, READY FOR PLAYING!

Post by Bigbad75 »

Can you make a version with the patch preinstalled? Everytime I try adding Propy.wad Slade throws an error at me and Propy shows up as a blank marker.
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WojtTheDoomer2K
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Re: REDS OVER WORLD - 30-level Cold War TC - OUT NOW, RELEASED, READY FOR PLAYING!

Post by WojtTheDoomer2K »

Bigbad75 wrote: Fri Feb 02, 2024 5:03 pm Can you make a version with the patch preinstalled? Everytime I try adding Propy.wad Slade throws an error at me and Propy shows up as a blank marker.

In a matter of weeks, im going to make another patch that fixes several (mostly minor) bugs my friends reported to me; it's gonna come both as a patch, and as a new version with the patch preinstalled.
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Tormentor667
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Re: REDS OVER WORLD - 30-level Cold War TC - OUT NOW, RELEASED, READY FOR PLAYING!

Post by Tormentor667 »

Just started playing and the quality is - well, high class :) Do you have a place somewhere where I can post bugs and issues that I find during my playthrough? GitHub Issues or a similar bugtracker might be of good use, better for putting all together instead of posting it here in the forum.
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WojtTheDoomer2K
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Re: REDS OVER WORLD - 30-level Cold War TC - OUT NOW, RELEASED, READY FOR PLAYING!

Post by WojtTheDoomer2K »

Tormentor667 wrote: Sat Feb 03, 2024 5:36 am Just started playing and the quality is - well, high class :) Do you have a place somewhere where I can post bugs and issues that I find during my playthrough? GitHub Issues or a similar bugtracker might be of good use, better for putting all together instead of posting it here in the forum.
Well, there is a wiki for the mod! I've had this idea that maybe we could create an article here, for example "Known Bugs" or "Known Issues":
https://reds-over-world.fandom.com/wiki/Reds_Over_World
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Tormentor667
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Re: REDS OVER WORLD - 30-level Cold War TC - OUT NOW, RELEASED, READY FOR PLAYING!

Post by Tormentor667 »

The question is more: Do you have a good place where I can post issues and bugs for you to fix? As I said, GitHub Issues is very useful for that kind of stuff. We used that for Blade of Agony.
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WojtTheDoomer2K
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Re: REDS OVER WORLD - 30-level Cold War TC - OUT NOW, RELEASED, READY FOR PLAYING!

Post by WojtTheDoomer2K »

Tormentor667 wrote: Sat Feb 03, 2024 3:00 pm The question is more: Do you have a good place where I can post issues and bugs for you to fix? As I said, GitHub Issues is very useful for that kind of stuff. We used that for Blade of Agony.
Here! I note down all the bugs people sent me on my PC, so you can be sure they won't disappear/be forgotten.
ZAV1944
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Re: REDS OVER WORLD - 30-level Cold War TC - OUT NOW, RELEASED, READY FOR PLAYING!

Post by ZAV1944 »

There is a small graphical bug with the Colt reload animation where there is a small gap between the sprite and the bottom of the screen on one or two frames of animation.
Last edited by ZAV1944 on Mon Feb 05, 2024 10:35 am, edited 2 times in total.
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WojtTheDoomer2K
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Re: REDS OVER WORLD - 30-level Cold War TC - OUT NOW, RELEASED, READY FOR PLAYING!

Post by WojtTheDoomer2K »

ZAV1944 wrote: Sun Feb 04, 2024 6:38 am There is a small graphical bug with the Cold reload animation where there is a small gap between the sprite and the bottom of the screen on one or two frames of animation.

Heh, I thought no one would notice. Im gonna update that in a new patch.
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Enjay
 
 
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Re: REDS OVER WORLD - 30-level Cold War TC - OUT NOW, RELEASED, READY FOR PLAYING!

Post by Enjay »

I haven't got too far into this yet (pressures of real life) but I'm really enjoying what I have seen so far. Very nice, very atmospheric and exactly the kind of game I like to play.

I did encounter a bug where a group of three enemies in the very first map seemed to survive me killing them and then they pursued me relentlessly across the map, gunning me down at every opportunity, but they themselves were completely invulnerable. Not even cheats like MDK could put them down.

[edit]Oh, and I bet someone has already mentioned it, but a way to skip the intro/cutscenes would be nice. [/edit]
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Tyrannotitan Fan
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Re: REDS OVER WORLD - 30-level Cold War TC - OUT NOW, RELEASED, READY FOR PLAYING!

Post by Tyrannotitan Fan »

Enjay wrote: Sun Feb 11, 2024 9:01 am I did encounter a bug where a group of three enemies in the very first map seemed to survive me killing them and then they pursued me relentlessly across the map, gunning me down at every opportunity, but they themselves were completely invulnerable. Not even cheats like MDK could put them down.
Someone else has noticed this bug. You need to wait for them to break a window (or something like that)
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Tormentor667
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Re: REDS OVER WORLD - 30-level Cold War TC - OUT NOW, RELEASED, READY FOR PLAYING!

Post by Tormentor667 »

Alright, first playsession done, got to E2M2 and collected all kind of bugs, hints and ideas for your mod. All collected in a nice Google Document for your enjoyment ;)

Link: https://docs.google.com/document/d/10KI ... sp=sharing

I will continue playing and share more bugs and suggestions from E2M3 and on as soon as I continue playing, most propably this weekend.

Overall it's a very nice mod, the mapping is impressive and the places feel real to me, but it has quite a lot of drawbacks when it comes to mission routes and clearness where to go next. All explained in the Google Document though. I hope that helps and I'd look forward to fixes - the sooner the better, maybe before I continue with the third or fourth chapter ;)

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