REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION IN THE MAKING
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: REDS OVER WORLD - 30-level Cold War TC - OUT NOW, RELEASED, READY FOR PLAYING!
Great job Wojt… loving’ it so far… kinda stuck thought… got through the military base and did most of what I had to do for that level ( get secret documents and kill everyone else who didn’t get killed before) .., however… I can’t seem to exit the level… and I don’t know how to change to the next level ( E1M4, “Wasp Nest”) , so I’m stuck.. some help would be appeared, thanks..
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Re: REDS OVER WORLD - 30-level Cold War TC - OUT NOW, RELEASED, READY FOR PLAYING!
You must exit the base and go outside.johnb1 wrote: ↑Mon Jan 29, 2024 10:46 am Great job Wojt… loving’ it so far… kinda stuck thought… got through the military base and did most of what I had to do for that level ( get secret documents and kill everyone else who didn’t get killed before) .., however… I can’t seem to exit the level… and I don’t know how to change to the next level ( E1M4, “Wasp Nest”) , so I’m stuck.. some help would be appeared, thanks..
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Re: REDS OVER WORLD - 30-level Cold War TC - OUT NOW, RELEASED, READY FOR PLAYING!
Splendid news for all the people who desired the option of manual reloading- currently I am testing it and... it's working! The only question is - what code should I use to bind the "Reload" to the press of a button? The one in Doom menu does nothing when pressing.
Edit: I figured it out. Releasing the patch tomorrow!
Edit: I figured it out. Releasing the patch tomorrow!
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Re: REDS OVER WORLD - 30-level Cold War TC - OUT NOW, RELEASED, READY FOR PLAYING!
Good to hear! I hope what I suggested for SNDINFO pitch shifting can also find its way into the patch.
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Re: REDS OVER WORLD - 30-level Cold War TC - OUT NOW, RELEASED, READY FOR PLAYING!
Can you make a version with the patch preinstalled? Everytime I try adding Propy.wad Slade throws an error at me and Propy shows up as a blank marker.
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Re: REDS OVER WORLD - 30-level Cold War TC - OUT NOW, RELEASED, READY FOR PLAYING!
In a matter of weeks, im going to make another patch that fixes several (mostly minor) bugs my friends reported to me; it's gonna come both as a patch, and as a new version with the patch preinstalled.
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Re: REDS OVER WORLD - 30-level Cold War TC - OUT NOW, RELEASED, READY FOR PLAYING!
Just started playing and the quality is - well, high class Do you have a place somewhere where I can post bugs and issues that I find during my playthrough? GitHub Issues or a similar bugtracker might be of good use, better for putting all together instead of posting it here in the forum.
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Re: REDS OVER WORLD - 30-level Cold War TC - OUT NOW, RELEASED, READY FOR PLAYING!
Well, there is a wiki for the mod! I've had this idea that maybe we could create an article here, for example "Known Bugs" or "Known Issues":Tormentor667 wrote: ↑Sat Feb 03, 2024 5:36 am Just started playing and the quality is - well, high class Do you have a place somewhere where I can post bugs and issues that I find during my playthrough? GitHub Issues or a similar bugtracker might be of good use, better for putting all together instead of posting it here in the forum.
https://reds-over-world.fandom.com/wiki/Reds_Over_World
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Re: REDS OVER WORLD - 30-level Cold War TC - OUT NOW, RELEASED, READY FOR PLAYING!
The question is more: Do you have a good place where I can post issues and bugs for you to fix? As I said, GitHub Issues is very useful for that kind of stuff. We used that for Blade of Agony.
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Re: REDS OVER WORLD - 30-level Cold War TC - OUT NOW, RELEASED, READY FOR PLAYING!
Here! I note down all the bugs people sent me on my PC, so you can be sure they won't disappear/be forgotten.Tormentor667 wrote: ↑Sat Feb 03, 2024 3:00 pm The question is more: Do you have a good place where I can post issues and bugs for you to fix? As I said, GitHub Issues is very useful for that kind of stuff. We used that for Blade of Agony.
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Re: REDS OVER WORLD - 30-level Cold War TC - OUT NOW, RELEASED, READY FOR PLAYING!
There is a small graphical bug with the Colt reload animation where there is a small gap between the sprite and the bottom of the screen on one or two frames of animation.
Last edited by ZAV1944 on Mon Feb 05, 2024 10:35 am, edited 2 times in total.
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Re: REDS OVER WORLD - 30-level Cold War TC - OUT NOW, RELEASED, READY FOR PLAYING!
I haven't got too far into this yet (pressures of real life) but I'm really enjoying what I have seen so far. Very nice, very atmospheric and exactly the kind of game I like to play.
I did encounter a bug where a group of three enemies in the very first map seemed to survive me killing them and then they pursued me relentlessly across the map, gunning me down at every opportunity, but they themselves were completely invulnerable. Not even cheats like MDK could put them down.
[edit]Oh, and I bet someone has already mentioned it, but a way to skip the intro/cutscenes would be nice. [/edit]
I did encounter a bug where a group of three enemies in the very first map seemed to survive me killing them and then they pursued me relentlessly across the map, gunning me down at every opportunity, but they themselves were completely invulnerable. Not even cheats like MDK could put them down.
[edit]Oh, and I bet someone has already mentioned it, but a way to skip the intro/cutscenes would be nice. [/edit]
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Re: REDS OVER WORLD - 30-level Cold War TC - OUT NOW, RELEASED, READY FOR PLAYING!
Someone else has noticed this bug. You need to wait for them to break a window (or something like that)Enjay wrote: ↑Sun Feb 11, 2024 9:01 am I did encounter a bug where a group of three enemies in the very first map seemed to survive me killing them and then they pursued me relentlessly across the map, gunning me down at every opportunity, but they themselves were completely invulnerable. Not even cheats like MDK could put them down.
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Re: REDS OVER WORLD - 30-level Cold War TC - OUT NOW, RELEASED, READY FOR PLAYING!
Alright, first playsession done, got to E2M2 and collected all kind of bugs, hints and ideas for your mod. All collected in a nice Google Document for your enjoyment
Link: https://docs.google.com/document/d/10KI ... sp=sharing
I will continue playing and share more bugs and suggestions from E2M3 and on as soon as I continue playing, most propably this weekend.
Overall it's a very nice mod, the mapping is impressive and the places feel real to me, but it has quite a lot of drawbacks when it comes to mission routes and clearness where to go next. All explained in the Google Document though. I hope that helps and I'd look forward to fixes - the sooner the better, maybe before I continue with the third or fourth chapter
Link: https://docs.google.com/document/d/10KI ... sp=sharing
I will continue playing and share more bugs and suggestions from E2M3 and on as soon as I continue playing, most propably this weekend.
Overall it's a very nice mod, the mapping is impressive and the places feel real to me, but it has quite a lot of drawbacks when it comes to mission routes and clearness where to go next. All explained in the Google Document though. I hope that helps and I'd look forward to fixes - the sooner the better, maybe before I continue with the third or fourth chapter